A weapon fatigue system was introduced to WotLD in the April 24, 2011 update to add a new factor of realism to the game.

Weapons now have four states:

  • Excellent: Factory-fresh and in perfect working condition. (Weapon has its true maximum power value)
  • Good: The item is in normal working order. It will probably last, if maintained and treated well. (Weapon begins to suffer from loss of power and an increased chance of "acting badly")
  • Fair: The item has seen better days but is still in reasonable working condition. (Weapon suffers greater loss of power and higher chance of bad behavior)
  • Poor: The item has been used too much without proper care being taken. It could literally fall apart at any moment. (Weapon has its lowest attack power, if use is continued it will break and your survivor will discard it)

Every time a weapon is used in combat it has a small chance of degrading, once a weapon reaches Poor quality instead of degrading it will be rendered useless.

Two skills added in the update help prevent weapon degradation:

  • Careful Handling - Reduces chances that melee weapons will degrade.
  • Gunsmith - reduces chance that firearms will degrade.


A golf club might be good for a few whacks to the head, but it won’t last long in high z-density, while even an assault rifle has the potential to misbehave if not properly maintained. Soon after the introduction of wear and tear skills to lessen the likelihood of damage occurring were introduced.

The Toolbox is a large safehouse upgrade item which allows players to install the Workbench upgrade at any of their personal safehouses. A Workbench can be used for three things: repair, salvage and modification.

The Workbench can be accessed at any safehouse at any time, but items need to be in the safehouse for the player to be able to work on them. Using the Workbench is independent of survivor skills. So a player gets the Toolbox back to their safehouse, installs the Workbench and, much like the NECRA Autolab, they can interact with it even when all squads are out and about.

Repairs can be performed on any item that has degraded from “excellent” condition. The first step in performing a repair is to obtain the right components. Melee weapons tend to need things such as duct tape (if they can be repaired at all), while firearms need item category specific parts which can be obtained by disassembling, or salvaging, other firearms. Assault rifles need Assault Components, Shotguns need Shotgun Components, and so on. This is obviously a little simplistic, but we feel that it represents a good balance between reality and fun gameplay. Components can be used to repair firearms based on an easily understood approach: the more damaged the item, the more components it will need. Each repair improves the item condition by one step: a “poor” item will go to “fair”, a “fair” item will go to “good”, while a “good” item can be repaired to “excellent”.

The modification of items is being introduced in a low-key way in WotLD: Resurrection. The system allows for the extensive modification of melee weapons and firearms, but we’re going to start off with straightforward, more realistic mods, such as adding an optical scope or a red dot sight to firearms, or using duct tape to give an assault weapon a dual magazine. More mods will be added in future, once we’re happy that it all works nicely with a few thousand players running around the game universe.

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