World of the Living Dead Wiki
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Introduction

When you first start playing WOTLD, you will be assigned three survivors. Make not of their genders, for their genders may vary and this is an important factor. Males have a larger carrying capacity, allowing them to carry up to 30 kg as opposed to the 20 kg carried by females. Furthermore, males consume 2000 calories a day, as opposed to the 1000 consumed by females. To start off, it is recommended that you follow the tutorials that are given to you. They help give you a running start with the stashes and extra SP awarded to you. The tutorial can be reopened at anytime by clicking the red skull in the top right corner. Some tutorial steps do not have to be completed in order (such as the page on messaging another player). It is best to complete these as soon as possible.

Movement

Movement is determined by your survivor's skill as well as their encumberance. Something many new players forget about is how much items their people are carrying. The limit given (usually 20 or 30 kg) is a recommended limit. Anything over the limit slows down your survivor. A slowed survivors can be deadly for a squad since the squad travels at the speed of the slowest survivor. If you do decide to break the limit for any reason, make sure you do not go over 200% of the limit. Going two times over the limit makes your survivor no longer able to move. When moving, take care to pass through lower z-density areas. High areas have a higher chance of letting your survivors to get hurt, so often times it is far better to take a longer, but safer route. Furthermore, as you move make sure to keep an eye on the houses. More houses often mean more zombies, thus making your journey more dangerous. An easy way to avoid high density areas is to go for highways and the roads by them, these roads often have a smaller z-density.

SP

SP, also known as survivor points are sort of like skill points in any mmorpg. The only difference is that it can be used for any survivor. SP can be obtained by doing missions issued from the tutorial or the broadcast. SP can also be obtained by looting items, therefore it is in your best interest to loot as much as you can to help rack up SP. Some players have this mindset that it is best to balance your survivors with SP, allowing each survivor to have decent stats. This strategy does not provide the best returns. In some cases you may want to sacrifice a survivor, whether it be for a scouting mission, or as bait. If you spread things out, no loss is an 'easy' loss. A good strategy is to designate certain survivors as leaders, and allot most of your SP into these survivors. Squad skills would help greatly and benefit everyone. Alloting most of your SP into one survivor is also a risky tactic. Although they are a lot harder to kill, they may still be killed by PVP players through a coordinated attack.

NECRA Safehouses

On your map, NECRA safehouses should be already marked out. After a day of scavenging, it is wise to return to the safehouse to recover. ONLY in a safehouse can you recover fatigue, fear and health. NECRA safehouses are permanent, therefore it is a good place to hide out, whether it be from zombies or gun toting survivors out to kill. Inside a NECRA safehouse, you can create stashes, which allow you to hide some supplies for later use. Stashes can only be seen by you, but will not be marked in anyway. It is your responsibility to remember where you left your stashes. The best way to remember your stashes is to mark the safehouses, so you know which ones to return to. A stash can only hold 4.0 kg worth of items.

Hunger/Thirst

When distributing items, keep in mind that whatever item the survivor is holding in their backpack will be consumed when it is "dinner time". "Dinner time" is a certain time on the server where all the survivors will automatically consume what supplies they have to keep themselves alive. Currently, it has been determined that "dinner time" is around 8PM (EST). So far, there is no other way to make your survivors eat, therefore you should keep in mind how much longer you have before they consume. There is no way to stop them from consuming the supplies they are carrying, so if for any reason, you don't want them to eat/drink, take the items out of their backpack.

Fatigue/Fear

Fear builds up as you travel in zones with zombies. Essentially, fear will always keep increasing unless you are in a safehouse. Equipping your survivors with melee weapons or firearms will slow the rate at which fear increases.


WORK IN PROGRESS

I'll be back to work on this later

Whitesymphonia 19:39, August 28, 2010 (UTC)

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