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==Player Safehouses==
[[File:Player-created_safehouse.jpg|frame|SCUGS icon of a player-created safehouse]]
 
These offer several advantages over '''NECRA''' safehouses. Fear and fatigue recover faster in player-created safehouses, and several [[Upgrade_Items|upgrades]] can be applied which increase recovery rates or provide other bonuses.
 
   
 
[[File:Player-created_safehouse.jpg|frame|[[SCUGS]] icon of a player-created safehouse]]
Different types of safehouses are available as a player gain levels. Each type represents a particular size or style. The most basic safehouse is a barricaded apartment, but this may might alternatively mean a small office or any other refuge which corresponds to that size.
 
 
Player Safehouses offer several advantages over '''NECRA''' safehouses. Fear and fatigue recover faster in player-created safehouses, and several [[Upgrade_Items|upgrades]] can be applied which increase recovery rates or provide other bonuses, including the [[Autolab]].
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As a player gain levels they can build more safehouses.
   
 
Safehouses can also be improved to grant additional benefits. See [[Upgrade Items]] for more information.
 
Safehouses can also be improved to grant additional benefits. See [[Upgrade Items]] for more information.
   
Player safehouses grant a bonus to scavenging at any location within the hexagonal territory surrounding them, as long as no other safehouse territory covers the same area.
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Player safehouses may be opened up for faction use, allowing all members of your faction to enter and use your safehouse. Currently this function cannot be undone.
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Player safehouses take time to construct. Be careful and check around if there's any other faction because even if you are building your safehouse you can be attacked, the safehouse might be finish but you will lose all characters who were "building" it.
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==[[Factions|Faction]] Safehouses==
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Faction safehouses are open to any member of your faction to use. You can set a player owned safehouse to be a faction one by hitting "Enable faction access". Currently (in the open beta) this option is not able to be un-done.
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Players in a Faction Safehouse recover from fatigue, fear, and injury at the same rate as they normally would. Any member who has surviors in the safehouse has full access to the "Safehouse public stash". All survivors in the safehouse takes advantage of the upgrades (ie. [[Upgrade items|Infirmary]], etc).
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==Placement==
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Location, location, location! The adage of realtors should prepare you well for this activity.
   
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How to put down a safehouse: you click on a spot on the map and the game engine calculate the route lead to that. Any spot, not just on the road.
Safehouses have to be defended or their integrity will be reduced by the constant attention of the horde.
 
===Apartment===
 
{| border="1" padding="2" width=1000px style="text-align:center" class="sortable"
 
| ''Minimum Operative Level'' || ''SP Cost'' ||''Integrity'' || ''Survivor Capacity'' || ''Bonus Territory'' || ''Fear Recovery Bonus'' || ''Fatigue Recovery Bonus'' || ''Defenders Req'd''
 
|-
 
| 4 || 50 || 20 || 10 || 40.0m || 120% || 120% || 1
 
|}
 
Available upgrades: [[infirmary]], [[lookout post]]
 
===Store===
 
{| border="1" padding="2" width=1000px style="text-align:center" class="sortable"
 
| ''Minimum Operative Level'' || ''SP Cost'' ||''Integrity'' || ''Survivor Capacity'' || ''Bonus Territory'' || ''Fear Recovery Bonus'' || ''Fatigue Recovery Bonus'' || ''Defenders Req'd''
 
|-
 
| 8 || 100 || 30 || 20 || 80.0m || 130% || 130% || 2
 
|}
 
Available upgrades: [[infirmary]], [[lookout post]], [[security shutters]]
 
   
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What purpose that safehouse serve? That will serve as a guideline as to where to put it.
===House===
 
{| border="1" padding="2" width=1000px style="text-align:center" class="sortable"
 
| ''Minimum Operative Level'' || ''SP Cost'' ||''Integrity'' || ''Survivor Capacity'' || ''Bonus Territory'' || ''Fear Recovery Bonus'' || ''Fatigue Recovery Bonus'' || ''Defenders Req'd''
 
|-
 
| 10 || 500 || 50 || 20 || 120.0m || 140% || 140% || 3
 
|}
 
Available upgrades: infirmary, lookout post, security shutters, field hospital, water purifier, perimeter chain link fence
 
   
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*Loot assisting facility: put an apartment down right next to the site to assist the scavenging activities. 10SP is cheap in exchange for the added efficiency. This safehouse usually deep into the zone and right next to the site.
===Warehouse===
 
{| border="1" padding="2" width=1000px style="text-align:center" class="sortable"
 
| ''Minimum Operative Level'' || ''SP Cost'' ||''Integrity'' || ''Survivor Capacity'' || ''Bonus Territory'' || ''Fear Recovery Bonus'' || ''Fatigue Recovery Bonus'' || ''Defenders Req'd''
 
|-
 
| 15 || 1000 || 75 || 30 || 160.0m || 150% || 150% || 2
 
|}
 
Available upgrades: infirmary, lookout post, security shutters, field hospital, water purifier, perimeter chain link fence
 
   
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*Street refuge: to heal back to normal when travelling. If you have red injuries, it's best to stop right then and there, set up an apartment to hide and heal inside. Dont move a step out until you are normal again. This base usually on street, almost always in dangerous zone.
===Compound===
 
{| border="1" padding="2" width=1000px style="text-align:center" class="sortable"
 
| ''Minimum Operative Level'' || ''SP Cost'' ||''Integrity'' || ''Survivor Capacity'' || ''Bonus Territory'' || ''Fear Recovery Bonus'' || ''Fatigue Recovery Bonus'' || ''Defenders Req'd''
 
|-
 
| 20 || 2000 || 100 || 40 || 250.0m || 200% || 200% || ??
 
|}
 
Available upgrades: ??
 

Latest revision as of 11:37, 9 August 2013

Player Safehouses[]

Player-created safehouse

SCUGS icon of a player-created safehouse

Player Safehouses offer several advantages over NECRA safehouses. Fear and fatigue recover faster in player-created safehouses, and several upgrades can be applied which increase recovery rates or provide other bonuses, including the Autolab.

As a player gain levels they can build more safehouses.

Safehouses can also be improved to grant additional benefits. See Upgrade Items for more information.

Player safehouses may be opened up for faction use, allowing all members of your faction to enter and use your safehouse. Currently this function cannot be undone.

Player safehouses take time to construct. Be careful and check around if there's any other faction because even if you are building your safehouse you can be attacked, the safehouse might be finish but you will lose all characters who were "building" it.

Faction Safehouses[]

Faction safehouses are open to any member of your faction to use. You can set a player owned safehouse to be a faction one by hitting "Enable faction access". Currently (in the open beta) this option is not able to be un-done.

Players in a Faction Safehouse recover from fatigue, fear, and injury at the same rate as they normally would. Any member who has surviors in the safehouse has full access to the "Safehouse public stash". All survivors in the safehouse takes advantage of the upgrades (ie. Infirmary, etc).

Placement[]

Location, location, location! The adage of realtors should prepare you well for this activity.

How to put down a safehouse: you click on a spot on the map and the game engine calculate the route lead to that. Any spot, not just on the road.

What purpose that safehouse serve? That will serve as a guideline as to where to put it.

  • Loot assisting facility: put an apartment down right next to the site to assist the scavenging activities. 10SP is cheap in exchange for the added efficiency. This safehouse usually deep into the zone and right next to the site.
  • Street refuge: to heal back to normal when travelling. If you have red injuries, it's best to stop right then and there, set up an apartment to hide and heal inside. Dont move a step out until you are normal again. This base usually on street, almost always in dangerous zone.