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'''<span style="color: black">''"Guns are all well and good, but nothing really beats crushing a zombie's skull with whatever you can lay your hands on..."'' '''
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'''<span style="color: black">''"Guns are all well and good, but nothing really beats crushing a zombie's skull with whatever you can lay your hands on..."'' </span>'''
 
 
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==Introduction==
   
Melee Weapons are any items which can be used in close combat, even if they are improvised.
 
   
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Melee Weapons are one of the two types of weapons found in the World of the Living Dead, the other one being [[firearms]]. Melee weapons are all sorts of items that can be used in close combat, including some everyday items and tools that can be used as improvised weapons. Unlike firearms, melee weapons can't be used as ranged weapons.[[File:Melee.png|thumb|An example of a survivor with a melee weapon.]]
Not to be confused with the long-ranged [[firearms]].
 
   
[[File:Melee.png|thumb|An example of a survivor with a melee weapon.]]
 
Melee items are close-ranged weapons. They have their own pros and cons compared to [[firearms]]. While they are close-ranged, meaning more chance of getting hurt (especially versus other gun-totting players), they require no ammunition and are easier to obtain. Many melee weapons are everyday objects grabbed out of desperation.
 
   
 
All melee weapons have a range of 0, which means they can only be used in close-combat. They have their own pros and cons compared to [[firearms]]. Their lack of range means that they user has more chance of getting hurt in combat (especially versus the gun-totting squads of another player). However, they require no ammunition and are easier to obtain. Many melee weapons are everyday objects grabbed out of desperation.
"Maximum melee strength" represents the weapon's "power" when used by a survivor with 100% "Skull Crusher" skill. A survivor with 50% "Skull Crusher" skill will use the weapon at half its maximum melee strength, a survivor with 25% skill will use it at one quarter of its maximum melee strength, and so on.
 
   
As of the April 24, 2011 update melee weapons now have conditions as part of the [[Weapon Fatigue]] system, and will deteriorate with use, as a weapon deteriorates its maximum melee strength will reduce and the chance of a weapon reacting badly to use will increase.
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"Maximum melee strength" represents the weapon's "power" when used by a survivor with 100% "[[Skull Crusher]]" skill. A survivor with 50% "Skull Crusher" skill will use the weapon at half its maximum melee strength, a survivor with 25% skill will use it at one quarter of its maximum melee strength, and so on.
   
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Melee weapons are affected by the [[Weapon Fatigue]] system, and will deteriorate with use (e.g. go from the Excellent condition to the Good condition). A weapon that deteriorates will have its maximum melee strength reduced and the chance of a weapon reacting badly to use will increase.
As part of the Closed Beta rewards, players that participated were given items as prizes during Open Beta. Among them were indestructible weapons that do not deteriorate with use.
 
   
=== Individual Weapons ===
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== Melee weapons ==
   
   
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<u>16</u>
 
<u>16</u>
 
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            Chainsaw** (Limited edition)   6kg              88dmg
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          Chainsaw** (Limited edition)   6kg              88dmg
   
 
(*)Reward given to Closed Beta players (Indestructible).
 
(*)Reward given to Closed Beta players (Indestructible).

Revision as of 02:16, 23 October 2013

"Guns are all well and good, but nothing really beats crushing a zombie's skull with whatever you can lay your hands on..."

Introduction

Melee Weapons are one of the two types of weapons found in the World of the Living Dead, the other one being firearms. Melee weapons are all sorts of items that can be used in close combat, including some everyday items and tools that can be used as improvised weapons. Unlike firearms, melee weapons can't be used as ranged weapons.

An example of a survivor with a melee weapon.


All melee weapons have a range of 0, which means they can only be used in close-combat. They have their own pros and cons compared to firearms. Their lack of range means that they user has more chance of getting hurt in combat (especially versus the gun-totting squads of another player). However, they require no ammunition and are easier to obtain. Many melee weapons are everyday objects grabbed out of desperation.

"Maximum melee strength" represents the weapon's "power" when used by a survivor with 100% "Skull Crusher" skill. A survivor with 50% "Skull Crusher" skill will use the weapon at half its maximum melee strength, a survivor with 25% skill will use it at one quarter of its maximum melee strength, and so on.

Melee weapons are affected by the Weapon Fatigue system, and will deteriorate with use (e.g. go from the Excellent condition to the Good condition). A weapon that deteriorates will have its maximum melee strength reduced and the chance of a weapon reacting badly to use will increase.

Melee weapons

Item Weight Maximum Melee Strength
Axe 2.75 kg 60
Baseball Bat 1.0 kg 26
Chisel 0.9 kg 10
Claymore** 3.0 kg 78
Crocodile Hunter's knife** 0.9 kg 60
Crowbar 1.8 kg 30
Fire Axe 1.5 kg 60
Golf Club 1.36 kg 15
Halligan Bar 2.2 kg 70
Hammer 1.15 kg 16
Heavy Flashlight 1.5 kg 17
Katana* 1.3 kg 75
Kitchen Knife 0.12 kg 05
Machete 1.75 kg 65
Meat Cleaver 0.65 kg 07
Nail Puller 2.4 kg 12
Pickaxe 3.6 kg 25
Police Baton 0.3 kg 24
Polpropylene Baseball Bat* 1.2 kg 36
Shaolin Spade* 4.4 kg 86
Shovel 1.5 kg 40
Sledgehammer 5.5 kg 70
Screwdriver 0.75 kg 09
Two Handed Kukri*** 1.9kg

71

Tactical Knife 0.3 kg 15
Tire Iron 0.8 kg 20
Wrench 0.5 kg

16

          Chainsaw** (Limited edition)   6kg              88dmg

(*)Reward given to Closed Beta players (Indestructible).

(**)Part of a limited edition pack and no longer available (Indestructible).

(***) Promotional gift given to sign-ups from GameOgre.com (Indestructible).

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