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The National Emergency Control and Relief Agency ([[NECRA]]) has liberally distributed information cards designed to aid survivors with helpful advice concerning survival in a zombie-ridden world. |
The National Emergency Control and Relief Agency ([[NECRA]]) has liberally distributed information cards designed to aid survivors with helpful advice concerning survival in a zombie-ridden world. |
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− | In game terms, Infocards are incredibly valuable and modestly rare powerup items found randomly by players while moving squads across the map. |
+ | In game terms, Infocards are incredibly valuable and modestly rare powerup items found randomly by players while moving squads across the map. Once a card is obtained, it will remain on the player's Inforcards collection where it can be assigned to a survivor so it can take effect (Unassigned cards have no effect). In case the survivor dies, the card will remain on the player's collection where it can be assigned to another survivor. |
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− | The amount of SP is related to the rarity and power of the card. |
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The variety and strength of the infocards remains in flux as developers add and remove infocards to assess their value and relative strength. A list of current available infocards is listed below. |
The variety and strength of the infocards remains in flux as developers add and remove infocards to assess their value and relative strength. A list of current available infocards is listed below. |
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⚫ | |||
− | Cards will still persist even if a character dies. |
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+ | '''Infocards can no longer be exchanged for SP with the introduction of World of the Living Dead Resurrection.''' |
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==Stacking== |
==Stacking== |
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− | Although each player can only own one copy of each card, different cards that affect the |
+ | Although each player can only own one copy of each card, different cards that affect the same bonus stack. For example, a survivor with both the "Scavenge to survive" (+5% to scavenging chance to the all the squad) and "Looting now authorized" (+5% to scavenging chance to the survivor) would have a total 10% bonus from both cards. |
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− | These infocard bonuses allows a character to exceed the max strength for a particular weapon, or firepower for a firearm. |
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− | So a maxed out character with a polypropylene baseball bat, which has a max melee strength of 36, can add 20% from an infocard, to obtain a final melee strength of 43.2. Or, arming the same character with a katana, you can add the relevant "Samurai survivor san" card and reach 75+20%=90! The only cap is 100. |
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+ | Infocard bonuses add up to the survivor's [[Skills|skill]] bonuses. A survivor equipped with a Barrett M82 and 10% Deadeye would have 7.2 (rounded down to 7) out of the maximum firepower of 72. Equipping the "'Light Fifty' firepower" infocard (+20 to combat with the M82) would increase the bonus to 30%, for 21 of firepower. Equipping "Aim down the barrel" (+5 to combat with rifles) would increase this to 35% and so on. However, bonus of 100% cannot be exceeded. (e.g. giving the "'Light Fifty' firepower to a survivor with 100% Deadeye won't increase the power of the M82 beyond 72). |
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==List of Infocards== |
==List of Infocards== |
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+ | =====Click on the Infocard image to see the card in full size.===== |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 670px;" class="sortable" |
{| border="1" cellpadding="1" cellspacing="1" style="width: 670px;" class="sortable" |
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| '''Infocard''' |
| '''Infocard''' |
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''Effect'' |
''Effect'' |
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+ | |04 [[File:Infocard4.jpg | 50px | ]] |
| Avoid bites at all costs |
| Avoid bites at all costs |
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| +10% bite resistance for one survivor |
| +10% bite resistance for one survivor |
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|26 [[Image:necra-infocard-026.jpg | 50px | ]] |
|26 [[Image:necra-infocard-026.jpg | 50px | ]] |
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| Ration liquids in groups |
| Ration liquids in groups |
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− | | - |
+ | | -5% daily liquid requirement for one survivor |
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|- |
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|27 [[Image:necra-infocard-027.jpg | 50px | ]] |
|27 [[Image:necra-infocard-027.jpg | 50px | ]] |
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| The versatile 'Hooligan Tool' |
| The versatile 'Hooligan Tool' |
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| +5% to combat & scavenging with halligan bar for one survivor |
| +5% to combat & scavenging with halligan bar for one survivor |
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+ | |- |
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+ | |40 [[Image:necra-infocard-040.jpg | 50px | ]] |
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+ | | Stay on your feet |
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+ | | +10% defense from leg padding for one survivor |
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+ | |- |
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+ | |44 [[Image:necra-infocard-044.jpg | 50px | ]] |
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+ | | Bolt from the blue |
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+ | | +10% to combat with bows for one survivor |
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|- |
|- |
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|54 [[Image:necra-infocard-054.jpg | 50px | ]] |
|54 [[Image:necra-infocard-054.jpg | 50px | ]] |
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| Run for your lives! |
| Run for your lives! |
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− | | |
+ | | -3% fatigue increase for one squad |
+ | |- |
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+ | |55 [[Image:necra-infocard-055.jpg | 50px | ]] |
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+ | | Knock 'em down and crush 'em |
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+ | | +20% to combat with sledgehammer for one survivor |
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+ | |- |
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+ | |62 [[Image:necra-infocard-062.jpg | 50px | ]] |
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+ | | Show them the light |
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+ | | +20% to combat with heavy flashlight for one survivor |
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+ | |- |
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+ | |65 [[Image:necra-infocard-065.jpg | 50px | ]] |
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+ | | Protect your pits |
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+ | | +10% defense from arm padding for one survivor |
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|- |
|- |
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|67 [[Image:necra-infocard-067.jpg | 50px | ]] |
|67 [[Image:necra-infocard-067.jpg | 50px | ]] |
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| Need to defend yourself? |
| Need to defend yourself? |
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| +20% to combat with baseball bat for one survivor |
| +20% to combat with baseball bat for one survivor |
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+ | |- |
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+ | |93 [[Image:necra-infocard-093.jpg | 50px | ]] |
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+ | | Kalash killing machine |
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+ | | +20% to combat with AK47 for one survivor |
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|- |
|- |
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|101 [[Image:necra-infocard-101.jpg | 50px | ]] |
|101 [[Image:necra-infocard-101.jpg | 50px | ]] |
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| Don't talk to strangers |
| Don't talk to strangers |
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+ | | -5% to chance of injury vs. humans for one survivor |
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− | | ? |
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|- |
|- |
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|102 [[Image:necra-infocard-102.jpg | 50px | ]] |
|102 [[Image:necra-infocard-102.jpg | 50px | ]] |
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| A clean gun is a happy gun |
| A clean gun is a happy gun |
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| +10% to Firearms maintenance for one survivor |
| +10% to Firearms maintenance for one survivor |
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+ | |- |
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+ | |110 [[File:NECRA-Infocard-110.png|50px]] |
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+ | | Keep the virus away |
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+ | | +10% to Infection resistance for one survivor |
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|119 [[File:Necra-infocard-119.jpg | 50px | ]] |
|119 [[File:Necra-infocard-119.jpg | 50px | ]] |
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| Scavenge to survive. |
| Scavenge to survive. |
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| +5% to all scavenging for one squad. |
| +5% to all scavenging for one squad. |
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+ | |- |
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+ | |124 [[File:NECRA-Infocard-124.png|50px]] |
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+ | | Love your best friends |
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+ | | +10% to weapons maintenance for one survivor. |
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|- |
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|125 [[File:Necra-infocard-125.jpg | 50px | ]] |
|125 [[File:Necra-infocard-125.jpg | 50px | ]] |
Latest revision as of 02:12, 18 November 2013
The National Emergency Control and Relief Agency (NECRA) has liberally distributed information cards designed to aid survivors with helpful advice concerning survival in a zombie-ridden world.
In game terms, Infocards are incredibly valuable and modestly rare powerup items found randomly by players while moving squads across the map. Once a card is obtained, it will remain on the player's Inforcards collection where it can be assigned to a survivor so it can take effect (Unassigned cards have no effect). In case the survivor dies, the card will remain on the player's collection where it can be assigned to another survivor.
The variety and strength of the infocards remains in flux as developers add and remove infocards to assess their value and relative strength. A list of current available infocards is listed below.
Notes: Some infocards missing, i.e. there are no #1-3, and #5-8 infocards.
Infocards can no longer be exchanged for SP with the introduction of World of the Living Dead Resurrection.
Stacking[]
Although each player can only own one copy of each card, different cards that affect the same bonus stack. For example, a survivor with both the "Scavenge to survive" (+5% to scavenging chance to the all the squad) and "Looting now authorized" (+5% to scavenging chance to the survivor) would have a total 10% bonus from both cards.
Infocard bonuses add up to the survivor's skill bonuses. A survivor equipped with a Barrett M82 and 10% Deadeye would have 7.2 (rounded down to 7) out of the maximum firepower of 72. Equipping the "'Light Fifty' firepower" infocard (+20 to combat with the M82) would increase the bonus to 30%, for 21 of firepower. Equipping "Aim down the barrel" (+5 to combat with rifles) would increase this to 35% and so on. However, bonus of 100% cannot be exceeded. (e.g. giving the "'Light Fifty' firepower to a survivor with 100% Deadeye won't increase the power of the M82 beyond 72).