World of the Living Dead Wiki
No edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Hunger is one of the Four attributes that all survivors possess.
+
'''Hunger''' is one of the five attributes that all survivors possess, along with Health, Fear, Fatigue and Thirst. A survivor requires to eat food to lower hunger. Hunger deteriorates the survivors' performance, with penalties increasing as hunger rises.
 
Hunger accumulates over time. Hunger grows from 0% to 33% in 8 hours, to 67% in 16 hours and finally 100% in 24 hours.
   
  +
All survivors require to eat [[Food] to lower their hunger levels. Food value is measured on '''calories''', and every survivor's daily requirements depend on their age and gender. By default, all <u>Adult Female</u> survivors require 1,000 calories every 24 hours. <u>Adult Males</u> require twice the amount, 2,000 calories per day. <u>Minors</u> of both genders also require 2,000 calories. Finally, <u>Senior</u> survivors require 1,000 calories regardless of their gender.
   
  +
The required daily calories requirement can be lowered by developing the relevant skills (Like [[Survival Skills#Crumb Catcher|Crumb catcher]]) or by equipping certain [[Infocards]] (e.g. "Ignore pangs of hunger")
Hunger accumulates over time. Hunger grows from 0% to 100% in 24 hours.
 
   
  +
As with [[Thirst]], if a survivor's hunger is neglected, the survivor will go [[AWOL]] (go on their own to find food), making the survivor temporally unavailable until he/she is relocated.
'''Adult male survivors require 2000 calories each day, whereas adult female survivors require only 1000 calories each day.'''
 
   
 
Also as hunger increases, your survivors suffer penalties to combat and increase their chance of suffering an injury or a bite. It is best to get survivors to eat and drink just before you move them.
'''All minors require 2000 calories each day, regardless of gender, to reflect their greater energy requirements.'''
 
 
'''Seniors require 1000 calories each day.''' Some skills like crumb hoarder can reduce this, but this is the base level.
 
 
Hunger can '''kill''' your survivors. A survivor with 100% Hunger will never heal an [[Health|injury]]. Additionally 24 hours after reaching 100% Hunger a survivor will suffer one level of injury, to represent their malnutrition.
 
 
Also as hunger increases, your survivors suffer penalties to combat, scavenging and injury risk. It is best to get survivors to eat and drink just before you move them, and before you hit the recover button.
 
 
'''Example''' Tony Jones Eats an Emergency Food Bar at 1AM on Monday, reducing his hunger to 0%. Over the next 24 hours his hunger increases steadily until 1AM on Tuesday when it reaches 100%. Tony eats no more food. At 1AM on Wednesday he becomes injured, as his hunger has been at 100% for a full day.
 
   
 
Hunger levels can immediately be reduced by 1000 Calories by using Calorie Tablets which can be purchased with NECRA Credits.
 
Hunger levels can immediately be reduced by 1000 Calories by using Calorie Tablets which can be purchased with NECRA Credits.

Latest revision as of 06:39, 13 November 2013

Hunger is one of the five attributes that all survivors possess, along with Health, Fear, Fatigue and Thirst. A survivor requires to eat food to lower hunger. Hunger deteriorates the survivors' performance, with penalties increasing as hunger rises. Hunger accumulates over time. Hunger grows from 0% to 33% in 8 hours, to 67% in 16 hours and finally 100% in 24 hours.

All survivors require to eat [[Food] to lower their hunger levels. Food value is measured on calories, and every survivor's daily requirements depend on their age and gender. By default, all Adult Female survivors require 1,000 calories every 24 hours. Adult Males require twice the amount, 2,000 calories per day. Minors of both genders also require 2,000 calories. Finally, Senior survivors require 1,000 calories regardless of their gender.

The required daily calories requirement can be lowered by developing the relevant skills (Like Crumb catcher) or by equipping certain Infocards (e.g. "Ignore pangs of hunger")

As with Thirst, if a survivor's hunger is neglected, the survivor will go AWOL (go on their own to find food), making the survivor temporally unavailable until he/she is relocated.

Also as hunger increases, your survivors suffer penalties to combat and increase their chance of suffering an injury or a bite. It is best to get survivors to eat and drink just before you move them.

Hunger levels can immediately be reduced by 1000 Calories by using Calorie Tablets which can be purchased with NECRA Credits.