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[[File:Health.png|thumb|167px|right|The Three Levels of Health. ]]
 
The status of a survivor's health is measured in colored circles below the survivor's name. There are four stages in total.
 
   
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'''Health''' is one of the five main stats all survivors posess, along with Fear, Fatigue, Hunger and Thirst. The default Health level is 100% for all survivors, with this percentage decreasing every time a survivor is injured.
*Healthy - Four green circles.
 
   
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'''Injuries''' can be inflicted either by zombies (By taking the survivor to a zone with a [[Z-Density]] above zero) when traveling or scavenging, or by [[PvP|hostile squads]]. The quantity of lost health per injury appears to be random, with between 15%-30% lost per injury. If a survivor's health reaches zero, he/she will be killed permanently.
*Stable - Three green circles.
 
   
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A survivor's risk of being injured increases at higher Z-Densities. It also increases when their Fear and Fatigue levels are high and when they are hungry or thirsty. Equipping an [[Armor]], however, can decrease the chances of being injured.
*Serious - One red circle and one yellow circle.
 
   
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A survivor that has lost health needs to rest in a safehouse to regain it. The time needed to recover can be shortened with the [[Infirmary]] and [[Field Hospital]] safehouse upgrades.
*Critical - On red circle.
 
   
 
Health can be partially recovered immediately by using Morphine which can be purchased with NECRA Credits.
As a survivor's health drops, his or her combat ability also drops, rendering the survivor more likely to suffer further injury.
 
   
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A character's health will not regenerate if the squad is moving or traveling to a different area. You must be in a NECRA Safehouse or a User Safehouse.
A critically injured survivor who suffers further damage will die.
 
 
===Healing===
 
An injured survivor should rest in a safehouse to regain health. By default, it takes 4 hours for a survivor's condition to improve by one stage(Critical > Serious > Stable > Healthy). Therefore, a critically injured survivor needs to rest for 12 hours before he or she is fully healed.
 
 
If a survivor is inside a [[Safehouse]] equipped with an [[Upgrade Items#Infirmary|Infirmary]], it only takes 3 hours for the survivor's condition to improve by one stage.
 
 
One stage of injury can be immediately healed by using Morphine which can be purchased with NECRA Credits.
 
 
If a character is actively defending a [[Player Safehouses|Player Created Safehouse]] rather than resting inside one, the time to heal one stage is doubled.
 
 
[[File:Healthy.jpg|Healthy]]
 
 
[[File:Lightly_wounded.jpg|Injured]]
 
 
[[File:Seriously_wounded.jpg|Seriously Injured]]
 

Latest revision as of 04:02, 12 November 2013

Health is one of the five main stats all survivors posess, along with Fear, Fatigue, Hunger and Thirst. The default Health level is 100% for all survivors, with this percentage decreasing every time a survivor is injured.

Injuries can be inflicted either by zombies (By taking the survivor to a zone with a Z-Density above zero) when traveling or scavenging, or by hostile squads. The quantity of lost health per injury appears to be random, with between 15%-30% lost per injury. If a survivor's health reaches zero, he/she will be killed permanently.

A survivor's risk of being injured increases at higher Z-Densities. It also increases when their Fear and Fatigue levels are high and when they are hungry or thirsty. Equipping an Armor, however, can decrease the chances of being injured.

A survivor that has lost health needs to rest in a safehouse to regain it. The time needed to recover can be shortened with the Infirmary and Field Hospital safehouse upgrades.

Health can be partially recovered immediately by using Morphine which can be purchased with NECRA Credits.

A character's health will not regenerate if the squad is moving or traveling to a different area. You must be in a NECRA Safehouse or a User Safehouse.