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[[File:Health.png|thumb|167px|right|The Three Levels of Health. ]]
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[[File:Health.png|thumb|167px|right|The Three Levels of Injury. ]]
 
The status of a survivor's health is measured in colored circles below the survivor's name. There are four stages in total.
 
The status of a survivor's health is measured in colored circles below the survivor's name. There are four stages in total.
   
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As a survivor's health drops, his or her combat ability also drops, rendering the survivor more likely to suffer further injury.
 
As a survivor's health drops, his or her combat ability also drops, rendering the survivor more likely to suffer further injury.
   
A critically injured survivor who suffers further damage will die.
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A critically injured survivor who suffers further damage will die. Permanently.
   
 
===Healing===
 
===Healing===
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If a survivor is inside a [[Safehouse]] equipped with an [[Upgrade Items#Infirmary|Infirmary]], it only takes 3 hours for the survivor's condition to improve by one stage.
 
If a survivor is inside a [[Safehouse]] equipped with an [[Upgrade Items#Infirmary|Infirmary]], it only takes 3 hours for the survivor's condition to improve by one stage.
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[[Hiding]] also lets a survivor heal at the normal rate, although [[Fatigue]] and [[Fear]] do not diminish as they would in a safehouse.
   
 
One stage of injury can be immediately healed by using Morphine which can be purchased with NECRA Credits.
 
One stage of injury can be immediately healed by using Morphine which can be purchased with NECRA Credits.

Revision as of 10:36, 28 June 2011

Health

The Three Levels of Injury.

The status of a survivor's health is measured in colored circles below the survivor's name. There are four stages in total.

  • Healthy - Four green circles.
  • Stable - Three green circles.
  • Serious - One red circle and one yellow circle.
  • Critical - One red circle.

As a survivor's health drops, his or her combat ability also drops, rendering the survivor more likely to suffer further injury.

A critically injured survivor who suffers further damage will die. Permanently.

Healing

An injured survivor should rest in a safehouse to regain health. By default, it takes 4 hours for a survivor's condition to improve by one stage(Critical > Serious > Stable > Healthy). Therefore, a critically injured survivor needs to rest for 12 hours before he or she is fully healed.

If a survivor is inside a Safehouse equipped with an Infirmary, it only takes 3 hours for the survivor's condition to improve by one stage.

Hiding also lets a survivor heal at the normal rate, although Fatigue and Fear do not diminish as they would in a safehouse.

One stage of injury can be immediately healed by using Morphine which can be purchased with NECRA Credits.

If a character is actively defending a Player Created Safehouse rather than resting inside one, the time to heal one stage is doubled.

Healthy

Injured

Seriously Injured

A character's health will not regenerate if the squad is moving or traveling to a different area. You must be in a NECRA Safehouse or a User Safehouse.