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"There was this crazy old operative I knew once, all he ever did was put out requests for .38 ammo."

"All the other traders used to laugh at him, saying it was the worst firearm possible."

"In the end the joke was on them. They learned the hard way that the worst firearm possible was the one that was empty..."


Firearms are any of the various types of weapons that can be found in WotLD. Like melee weapons, firearms have their own weaknesses and advantages. The main advantage is that they are ranged, which means that using them is easier and represent less risk against the undead, and the range can be an advantage against the living. Their main disadvantage is that they need an specific type of ammunition to be used. Ammunition comes in different calibers, some more common than others, that can be found in places like Police Departments and Government Buildings. Firearms also require that the user has proficiency in the appropiate skill. Note. There are six firearm skills. Please make sure you invest points in the one relevant to the weapon you wish to use. Low skill levels will mean you waste more bullets every time you use them.

The six basic types of firearms in the game are Handguns, Shotguns, Rifles, Assault Rifles, Submachine Guns and Bows.

Several statistics make up each firearm, such as weapon condition, weight, maximum firepower, and ammunition type. These attributes vary greatly, even among guns of the same type; not all handguns, for example, are created equal.

"Maximum firepower" represents the firearm's "power" when used by a survivor with 100% skill in that weapon's use (the "Shootist," "Pump Master," "Deadeye" et cetera skills). A survivor with 50% skill will use the weapon at half its maximum firepower, a survivor with 25% skill will use it at one quarter of its maximum firepower, and so on.

Firearm Updates

As of the April 24, 2011 update firearms now have conditions as part of the Weapon Fatigue system, and will deteriorate with use, as a weapon deteriorates its maximum firepower will reduce and the chance of a weapon reacting badly to use will increase.

The June 14, 2011 update introduced Silenced and Suppressed weapons along with Bows.

Firearms

Please note: all information was gathered by players, and holes may be present. If a statistic is not currently known, an N/A will be put in place of the said statistic.

Handguns

Handguns, also known as pistols, are the most basic firearms. They are small, lightweight and accurate but not very powerful or intimidating. They are also very common. The fire rate is higher than that of shotguns and rifles. The ammo is generally not very scarce, but there's a large variety of calibers. Handguns are the best choice for the physically weak (as minors) or lone traveling survivors, but the short range and low power make them poor choices for PvP encounters.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Beretta 92 Pistol 9x19mm Pistol Cartridges 0.98 kg 40 points 15 rounds 50.0 meters
Bersa Thunder 380 .380 ACP Pistol Cartridges 0.8 kg 32 points 15 rounds 30.0 meters
Beretta 93R Handgun** 9x19mm Pistol Cartridges 1.17 kg 57 points 20 rounds ?? meters
Browning High Power Mk. III 9x19mm Pistol Cartridges 0.885 kg 57 points 13 rounds 50.0 meters
Colt 1911 Pistol .45 ACP Pistol Cartridges 1.08 kg 45 points 7 rounds 50.0 meters
Colt Anaconda .44 Magnum Pistol Cartridges 1.5 kg 45 points 6 rounds ?? meters
Colt Peacemaker* .357 Magnum Pistol Cartridges 1.44 kg 57 points 6 rounds 70 meters
Davis Industries P-380 Pistol .380 ACP Pistol Cartridges 0.62 kg 16 points 5 rounds 50.0 meters
Desert Eagle Mark XIX DE44CA Pistol .44 Magnum Pistol Cartridges 2.05 kg 52 points 8 rounds 50.0 meters
FNP-45 .45 ACP Pistol Cartridges 0.95 kg 54 points 14 rounds 50.0 meters
Glock 17 Pistol 9x19mm Pistol Cartridges 0.63 kg 44 points 17 rounds 50.0 meters
Glock 22 .40 S&W 0.7 kg 44 points 15 rounds ?? meters
HK USP .45 ACP Pistol Cartridges 0.75 kg 55 points 12 rounds ?? meters
Kimber 1911 TLE Pistol .45 ACP Pistol Cartridges 1.08 kg 41 points 7 rounds 50.0 meters
Lorcin Engineering L-380 .380 ACP Pistol Cartridges 0.65 kg 18 points 7 rounds 50.0 meters
Mare Leg's Pistol** .22 LR Cartridges 1.9 kg 60 points 10 rounds ?? meters
Ruger GP 100 .357 Magnum Pistol Cartridges 1.1 kg 45 points 6 rounds ?? meters
Ruger MkIII .22 LR Cartridges 0.9 kg 55 points 10 rounds 50.0 meters
Ruger P93 Pistol 9x19mm Pistol Cartridges 0.87 kg 38 points 10 rounds 50.0 meters
Ruger Single Six .22 LR Cartridges 1.00 kg 42 points 6 rounds ?? meters
Sawed-off Shotgun 12 Gauge Shotgun Shells 1.3 kg 40 points 2 rounds ?? meters
SIG-Sauer P220 .45 ACP Pistol Cartidges 1 kg 49 points 8 rounds 50.0 meters
S&W 686+ .357 Magnum Pistol Cartridges 0.97 kg 55 points 7 rounds 70.0 meters
S&W M&P 40 .40 S&W 0.65 kg 42 points 15 rounds ?? meters
S&W Model 19 .357 Magnum Pistol Cartridges 1.1 kg 42 points 6 rounds ?? meters
S&W Model 29 .44 Magnum Pistol Cartridges 1.36 kg 42 points 6 rounds ?? meters
Smith and Wesson .38 Revolver .38 Special Pistol Cartridges 1 kg 27 points 6 rounds 50.0 meters
Smith and Wesson M&P 9mm 9x19mm pistol cartridges 0.68 kg 42 points 17 rounds 50.0 meters
Springfield XDM 40 .40 S&W 0.8 kg 50 points 16 rounds ?? meters
Springfield XDM 45 .45 ACP Pistol Cartridges 0.9 kg 53 points 16 rounds 50 meters
STI Tactical 5.0 .40 S&W 0.99 kg 58 points 20 rounds ?? meters

Suppressed Handguns

Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
High Standard HDM (Suppressed) .22 LR Cartridges 1.3 kg 55 points 10 rounds 50.0 meter

Shotguns

Shotguns. Shotties. Boomsticks. Arguably the best option for close-combat against the living and the undead alike. They are also some of the most common firearms found in the city. Shotguns enjoy the advantage of having only two different gauges of shells, both being common, so ammo will never be a problem with them. However, the ammo and the guns themselves are quite heavy. Their range is also a problem, as it's even lower than that of pistols, leaving them as an option only for close-combat. The availability and firepower of a shotgun makes them good choices for the self-defense of a squad.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Benelli M3 Shotgun 12 Gauge Shotgun Shells 3.5 kg 62 points 8 rounds 30.0 meters
Beretta 391 Shotgun 20 Gauge Shotgun Shells 3.26 kg 46 points 4 rounds 30.0 meters
Browning Auto-5 Shotgun 20 Gauge Shotgun Shells 2.94 kg 55 points 5 rounds 30.0 meters
Browning Gold Shotgun 20 gauge Shotgun Shells 3.11 kg 48 points 5 rounds 30.0 meters
Browning Superposed Shotgun 20 Gauge Shotgun Shells 2.00 kg 55 points 2 rounds ?? meters
Double Barreled Shotgun 12 Gauge Shotgun Shells 2.00 kg 50 points 2 rounds 30.0 meters
Ithaca 37 Shotgun 12 Gauge Shotgun Shells 3.06 kg 47 points 5 rounds 30.0 meters
Mossberg 590 Shotgun 12 Gauge Shotgun Shells 3.3 kg 59 points 8 rounds 30.0 meters
Mossberg 930 SPX Shotgun 12 Gauge Shotgun Shells 3.51 kg 75 points 7 rounds ?? meters
Remington 870 Shotgun 12 Gauge Shotgun Shells 3.2 kg 60 points 8 rounds 30.0 meters
Remington 1100 Shotgun 12 Gauge Shotgun Shells 3 kg 51 points 5 rounds 30.0 meters
Saiga 12 Shotgun 12 Gauge Shotgun Shells 3.60 kg 82 points 20 rounds ?? meters
Saiga 20 Shotgun 20 Gauge Shotgun Shells 3.40 kg 82 points 5 rounds 30.0 meters
Serbu Super Shorty 12 Gauge Shotgun Shells 1.8 kg 50 points 3 rounds ?? meters
SPAS-12 12 Gauge Shotgun Shells 4.40 kg 70 points 8 rounds ?? meters
SPAS-15 12 Gauge Shotgun Shells 4.30 kg 78 points 6 rounds ?? meters
Winchester 1300 Shotgun 12 Gauge Shotgun Shells 3.06 kg 53 points 5 rounds 30.0 meters
Winchester Super X3 Shotgun 12 Gauge Shells 3.18 kg 50 points 4 rounds 30.0 meters

       Boomstick**                12 Gauge Shells        1.00kg       70 points          2 rounds            ??

Rifles

Rifles. The sniper's choice. Rifles are true long-ranged blessings. Long range, high firepower and a relatively low ammo consumption makes rifles some of the most reliable, useful tools. They are also the best choice for a PKer, as a single sniper can take an entire hostile squad down in a few seconds before they even realize what's going on. Melee and almost all other weapons are useless against a sniper with a good rifle using range as advantage. Unfortunately, not everything is as sweet as it sounds. Rifles are not particularly the most common firearms of the game, and neither is their ammo. You won't want to use them unless it's really necessary. They are also very heavy. That makes rifles a poor choice for defense of the squad, but the best choice in offensive tasks.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Barrett M82 .50 BMG 14 kg 72 points 10 rounds 1600.0 meters
Big Henry Boy** .44 Magnum Pistol Cartridges 4.1 kg 70 points 10 rounds ?? meters
Benelli R1 Rifle .30-06 Springfield Rifle Cartridges 3.26 kg 70 points 5 rounds 600.0 meters
Browning A-Bolt Rifle .223 Remington Rifle Cartridges 3 kg 52 points 6 rounds 800.0 meters
M21 7.62x51mm Rifle Cartridges 6 kg 75 points 20 rounds 1000.0 meters
M24A2 7.62x51mm Rifle Cartridges 5.4kg 78 points 10 rounds 1000.0 meters
Marlin 39A .22 LR Cartridges 2.9kg 68 points 13 rounds 200.0 meters
Marlin M1894 .44 Magnum Pistol Cartridges 2.9 kg 74 points 10 rounds 120.0 meters
Remington Model 700P Rifle .308 Winchester Rifle Cartridges 3.06 kg 75 points 6 rounds 600.0 meters
Remington Model 7400 Rifle .30-06 Springfield Rifle Cartridges 3.29 kg 67 points 4 rounds 700.0 meters
Ruger 10/22 Rifle .22 LR Cartridges 2.4 kg 72 points 10 rounds 150.0 meters
Ruger Model 77 Rifle .22 LR Cartridges 2.9 kg 70 points 10 rounds 100.0 meters
Savage Model 10 Rifle .308 Winchester Rifle Cartidges 3.860 kg 70 points 4 rounds 600.0 meters
Uberti 1873 Carbine .357 Magnum 2.7 kg 74 points 9 rounds 120.0 meters
Weatherby Vanguard Rifle .223 Remington Rifle Cartridges 3.4 kg 54 points 6 rounds 600.0 meters
Winchester Model 70 Rifle .270 Winchester Rifle Cartridges 3.18 kg 57 points 5 rounds 600.0 meters

Assault Rifles

Assault rifles, are someway between submachine guns and rifles. They possess a high power, a decent range and a high fire rate. They are not weapons to be underestimated. Assault rifles are quite common, and so is their ammo, and their high firepower makes them efficient killing machines. They possess automatic-fire capabilities, making them able to spray dozens of rounds in a few seconds. That is the assault rifle's Achilles' heel. The high fire rate will consume the ammo supply very quickly. Although they can contain themselves in areas of low Z-Density, survivors are usually happy-triggers, and if you let them unsupervised their weapons will be rendered useless quickly if the supply of ammo is not high. The large quantity of gunfire can attract zombies rather quickly, and it can cause quick deterioration to the gun if not handled properly. The guns are also quite heavy.

Against hostile survivors, Assault Rifles can be a very good option. Their range is slightly lower than that of rifles, but the firepower and fire rate will be of use for quick kills, as long as the supply of ammunition allows it.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Armalite AR-10 7.62x51mm Rifle Cartridges 4.0 kg 80 points 20 rounds 600.0 meters
AR-15 5.56x45mm Rifle Cartridges 3.77 kg 80 points 30 rounds 400.0 meters
AK-47 Assault Rifle 7.62x39mm Rifle Cartridges 3.8 kg 78 points 30 rounds 200.0 meters
Beretta Cx4 Storm .40 S&W Pistol Cartridges 2.5 kg 74 points 15 rounds ?.? meters
FN FAL 7.62x51mm Rifle Cartridges 4.3 kg 79 points 20 rounds 600.0 meters
FN-SCAR MK16 5.56x45mm Rifle Cartridges 3.29 kg 88 points 30 rounds 300.0 meters
FN-SCAR MK17 7.62x51mm Rifle Cartridges 3.58 kg 88 points 20 rounds 600.0 meters
HG G3 /CETME 7.62x51mm Rifle Cartridges 4.4 kg 77 points 20 rounds 600.0 meters
Hi-Point 4595 .45 ACP Pistol Cartridges 3.2 kg 60 points 9 rounds ?.? meters
HK G36 Assault Rifle 5.56x45mm Rifle Cartridges 3.6 kg 85 points 30 rounds 500.0 meters
HK USC Carbine .45 ACP Pistol Cartridges 2.7 kg 76 points 25 rounds ??
Kel-Tec Sub 2000 .40 S&W Pistol Cartridges 1.8 kg 70 points 15 rounds ??
M16A2 Assault Rifle 5.56x45mm Rifle Cartridges 3.77 kg 82 points 30 rounds 500.0 meters
M16A4 Assault Rifle 5.56x45mm Rifle Cartridges 4.11 kg 82 points 30 rounds 400.0 meters
M1 Garand .30-06 Springfield Rifle Cartridges 4.3 kg 78 points 8 rounds 800.0 meters
M4 Carbine 5.56x45mm Rifle Cartridges 2.52 kg 82 points 30 rounds 400.0 meters
M249 SAW** 5.56x45mm Rifle Cartridges 7.5 kg 95 points 50 rounds 800.0 meters
M27 IAR 5.56x45mm Rifle Cartridges 3.7 kg 90 points 30 rounds 400.0 meters
Microtech MSAR STG-E4 5.56x45mm Rifle Cartridges 3.6 kg 82 points 42 rounds ?? meters
Olympic Arms K40-GL .40 S&W Pistol Cartridges 3.1 kg 80 points 22 rounds 100.0 meters
Remington ACR 5.56x45mm Rifle Cartridges 3.2 kg 88 points 30 rounds ??
Ruger Mini-14 5.56x45mm Rifle Cartridges 2.9 kg 78 points 30 rounds 200.0 meters
SKS 7.62x39mm Rifle Cartridges 3.8 kg 75 points 10 rounds 200.0 meters
Springfield M1A 7.62x51mm Rifle Cartridges 4.3 kg 80 points 20 rounds 600.0 meters
M1918 BAR .30-06 Springfield Rifle Cartridges 7.25 kg 85 points 20 rounds ??
Steyr Stg.77 AUG 5.56x45mm Rifle Cartridges 3.8 kg 83 points 42 rounds 400.0 meters

WASR-10/63

7.62x39mm Rifle Cartridges 3.8kg 76 points 30 rounds 200.0 meters

Submachine Guns

Submachine guns are automatic weapons. Generally smaller and lighter than an Assault Rifle but bigger and heavier than a pistol. They use the same caliber rounds as handguns. They have a decent firepower, a high fire rate and are not very common. They can also deteriorate quickly thanks to their fire rate, and they can consume the supply of handgun ammo very quickly. Their range, slightly inferior to that of a handgun is nothing compared to that of a rifle or even an assault rifle. They can be good options for close-range PvP skirmishes, but with the low endurance and high ammo consumption, their overall performance is poor.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
H&K MP5 Submachine Gun 9x19mm Pistol Cartridges 2.54 kg 65 points 30 rounds 80.0 meters
HK UMP Submachine Gun .45 ACP Pistol Cartridges 2.2 kg 80 points 25 rounds 100.0 meters
Mac 10 Submachine Gun .45 ACP Pistol Cartridges 2.84 kg 66 points 30 rounds 50.0 meters
Ruger MP9 9x19mm Pistol Cartridges 3.0 kg 62 points 32 rounds ??
Uzi 9x19mm Pistol Cartridges 3.7 kg 60 points 32 rounds 60.0 meters

Bows

Bows are some relatively exotic weapons in the World of the Living Dead. Not very intimidating or fast, but deadly in the hands of a good archer. As they don't rely on gunpowder to work, they are very silent compared to any firearms, which helps to keep from attracting undesired attention. Although rare and slow, bows are good weapons to stealthily hunt both the living and the dead. Note: After recent testing X-Bows are great for scouting once you have 100% Bow Mastery skill and 25% Emotionally Detached + the 5% Minus fear card the benefit of it is it can only fire off 2 rounds which means your bolts will take long time to deplete.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Phoenix Hunting Crossbow Crossbow Bolts 2.85 kg 80 points 2 bolts 50.0 meters

Notes

(*)Reward given to Closed Beta players.

(**)Part of a limited edition pack and no longer available.

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