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=== <u>Handguns</u> === |
=== <u>Handguns</u> === |
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⚫ | Handguns, also known as pistols, are basic firearms. In general, they are the lightest gun type, but also have the least amount of mastery possible. They are one of the most plentiful gun types, with over 10 types of handguns. They have a mid-range clip capacity, so room for error is possible, meaning more safety in use but higher ammo consumption in comparison to rifles or shotguns. |
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⚫ | Handguns, also known as pistols, are basic firearms. In general, they are the lightest gun type, but also have the least amount of mastery possible. They are one of the most plentiful gun types, with over 10 types of handguns. They have a mid-range clip capacity, so room for error is possible, meaning more safety in use but higher ammo consumption in comparison to rifles or shotguns. |
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=== <u>Shotguns</u> === |
=== <u>Shotguns</u> === |
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⚫ | Shotguns. Shotties. Boomsticks. They are close range power-houses, against both zombies and humans. They are generally as heavy as most non-handgun firearms, from around 2.5-3.5 kg. The clip capacity for most shotguns are fairly low in comparison with other types. They have a mid-range amount of proficiency points, so a good amount of improvement can be made with shotguns. Also, with only three ammunition types for 10 or more shotguns, the same ammo can likely be used for a different shotgun. |
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=== <u>Rifles</u> === |
=== <u>Rifles</u> === |
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⚫ | Ever wanted to play sniper? Now you can. Rifles are long-ranged blessings. Picking off zombies with a rifle can attract the least possible attention thanks to the distance and single-shot system. They are powerful, have low to medium clip capacity, and fairly low ammo consumption. The general max possible mastery of a rifle is medium-range. They are a powerful [[Player_Killing|PvP]] weapon as well as zombie-killing weapon. Pick off hostile survivors before they can light you up with their shotguns or pistols. Rifles are a melee-user's nightmare. However, there are still cons. Rifles are some of the heaviest guns, and there are many types of ammunition, making rifles one of the hardest to supply firearm types. |
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| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Proficiency || Magazine Capacity || Range |
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Proficiency || Magazine Capacity || Range |
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=== <u>Assault Rifles</u> === |
=== <u>Assault Rifles</u> === |
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⚫ | Assault rifles, the midway between submachine guns, and rifles. They are not to be messed with or taken for granted. Assault rifles boast the highest possible level of mastery of all firearms, meaning someone fully adept with an assault rifle should be avoided like hell's inner spawn. The rifle rounds they all use ensure high power. They're also tied with submachine guns for the largest clip sizes, meaning plenty to spray with. As the bridge between rifles and submachine guns, assault rifles allow for usage based on the situation. Should a horde be on your tail, a survivor with an assault rifle go go "rock-n-roll" and spray dozens of rounds. But should there just be a lone or few zombie(s), assault rifles can shoot single bullets as well, resulting in less ammo consumption and attention than submachine guns. They also have low to mid range, so shotgunners are at a disadvantage with their primarily low distance. However, powerful guns have powerful setbacks. Assault rifles can attract attention like the dickens very easily. Also, while they aren't as bad as submachine guns, assault rifles have one of the worst ammo consumption rates, and can go dry fast if unsupervised. They are also one of the heaviest types of guns. Should you be considering an assault rifle, be sure to consider the situation, ammunition available, and opponents. |
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| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Proficiency || Magazine Capacity || Range |
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=== <u>Submachine Guns</u> === |
=== <u>Submachine Guns</u> === |
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⚫ | Submachine guns are on their own level. With a generally high max proficiency, they can be devastating when used with experience. They are also the firearms with the highest clip capacity. Also, their more compact shape results in lighter guns than assault rifles. Somebody with one of these isn't to be scoffed at. All submachine guns use handgun bullets as ammunition, meaning different things. Firstly, there is less power in each bullet. However, that means the ammunition will be lighter to carry than others. Also, with the right guns, the handgun ammo can be used for either a submachine gun or handgun, allowing good flexibility with minimal ammo amounts. A large disadvantage about submachine guns is that they are very loud, and without a handgun, you'll be wasting ammunition on low amounts of targets; not to mention the you'll be attracting the attention of every nearby zed. |
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| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Proficiency || Magazine Capacity|| Range |
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|[[:File:Uzi-smg.png|Uzi Submachine Gun]] || ''9x19mm Pistol Cartridges'' || 3.7 kg || 58 points || 32 rounds || 60.0 meters |
|[[:File:Uzi-smg.png|Uzi Submachine Gun]] || ''9x19mm Pistol Cartridges'' || 3.7 kg || 58 points || 32 rounds || 60.0 meters |
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Revision as of 23:26, 1 December 2010
Any of the various firearms can be scavenged from certain locations. These are found separately from ammunition. To function, firearms require the correct caliber of bullet, and the equipped survivor must have the appropriate skill training. There are currently five types of firearms in-game: Handguns, Shotguns, Rifles, Assault Rifles, and Submachine Guns.
Guns vary largely, even those of the same type. Several statistics make up each firearm, such as weight, maximum proficiency and ammunition type.
Please note: all information was gathered by players, and holes may be present. If a statistic is not currently known, an N/A will be put in place of the said statistic.
Handguns
Handguns, also known as pistols, are basic firearms. In general, they are the lightest gun type, but also have the least amount of mastery possible. They are one of the most plentiful gun types, with over 10 types of handguns. They have a mid-range clip capacity, so room for error is possible, meaning more safety in use but higher ammo consumption in comparison to rifles or shotguns.
Gun name | Ammunition used | Weight | Maximum Proficiency | Magazine Capacity | Range |
Beretta 92 Pistol | 9x19mm Pistol Cartridges | 0.98 kg | 30 points | 10 rounds | 50.0 meters |
Colt 1911 Pistol | .45 ACP Pistol Cartridges | 1.08 kg | 45 points | 7 rounds | 50.0 meters |
Davis Industries P-380 Pistol | .380 ACP Pistol Cartridges | 0.62 kg | 16 points | 5 rounds | 50.0 meters |
Desert Eagle Mark XIX DE44CA Pistol | .44 Magnum Pistol Cartridges | 2.05 kg | 55 points | 8 rounds | 50.0 meters |
Glock 17 Pistol | 9x19mm Pistol Cartridges | 0.63 kg | 35 points | 10 rounds | 50.0 meters |
Kimber 1911 TLE Pistol | .45 ACP Pistol Cartridges | 1.08 kg | 41 points | 7 rounds | 50.0 meters |
Lorcin Engineering L-380 | .380 ACP Pistol Cartridges | 0.65 kg | 16 points | 7 rounds | 50.0 meters |
Ruger P93 Pistol | 9x19mm Pistol Cartridges | 0.87 kg | 38 points | 10 rounds | 50.0 meters |
SIG-Sauer P220 | .45 ACP Pistol Cartidges | 1 kg | 47 points | 7 rounds | 50.0 meters |
Smith and Wesson .38 Revolver | .38 Special Pistol Cartridges | 1 kg | 27 points | 6 rounds | 50.0 meters |
Smith and Wesson M&P 9mm | 9x19mm pistol cartridges | 0.68 kg | 32 points | 10 rounds | 50.0 meters |
Shotguns
Shotguns. Shotties. Boomsticks. They are close range power-houses, against both zombies and humans. They are generally as heavy as most non-handgun firearms, from around 2.5-3.5 kg. The clip capacity for most shotguns are fairly low in comparison with other types. They have a mid-range amount of proficiency points, so a good amount of improvement can be made with shotguns. Also, with only three ammunition types for 10 or more shotguns, the same ammo can likely be used for a different shotgun.
Gun name | Ammunition used | Weight | Maximum Proficiency | Magazine Capacity | Range |
Benelli M3 Shotgun | 12 Gauge Shotgun Shells | 3.5 kg | 62 points | 8 rounds | 30.0 meters |
Beretta 391 Shotgun | 20 Gauge Shotgun Shells | 3.26 kg | 46 points | 4 rounds | 30.0 meters |
Browning Auto-5 Shotgun | 20 Gauge Shotgun Shells | 2.94 kg | 55 points | 5 rounds | 30.0 meters |
Browning Gold Shotgun | 20 gauge Shotgun Shells | 3.11 kg | 48 points | 5 rounds | 30.0 meters |
Ithaca 37 Shotgun | 12 Gauge Shotgun Shells | 3.06 kg | 47 points | 5 rounds | 30.0 meters |
Mossberg 590 Shotgun | 12 Gauge Shotgun Shells | 3.3 kg | 59 points | 8 rounds | 30.0 meters |
Remington 870 Shotgun | 12 Gauge Shotgun Shells | 3.2 kg | 60 points | 8 rounds | 30.0 meters |
Remington 1100 Shotgun | 12 Gauge Shotgun Shells | 3 kg | 51 points | 5 rounds | 30.0 meters |
Winchester 1300 Shotgun | 12 Gauge Shotgun Shells | 3.06 kg | 53 points | 5 rounds | 30.0 meters |
Winchester Super X3 Shotgun | 12 Gauge Shells | 3.18 kg | 50 points | 4 rounds | 30.0 meters |
Rifles
Ever wanted to play sniper? Now you can. Rifles are long-ranged blessings. Picking off zombies with a rifle can attract the least possible attention thanks to the distance and single-shot system. They are powerful, have low to medium clip capacity, and fairly low ammo consumption. The general max possible mastery of a rifle is medium-range. They are a powerful PvP weapon as well as zombie-killing weapon. Pick off hostile survivors before they can light you up with their shotguns or pistols. Rifles are a melee-user's nightmare. However, there are still cons. Rifles are some of the heaviest guns, and there are many types of ammunition, making rifles one of the hardest to supply firearm types.
Gun name | Ammunition used | Weight | Maximum Proficiency | Magazine Capacity | Range |
Benelli R1 Rifle | .30-06 Springfield Rifle Cartridges | 3.26 kg | 55 points | 5 rounds | 600.0 meters |
Browning A-Bolt Rifle | .223 Remington Rifle Cartridges | 3 kg | 52 points | 6 rounds | 600.0 meters |
Remington Model 700P Rifle | .308 Winchester Rifle Cartridges | 3.06 kg | 58 points | 6 rounds | 600.0 meters |
Remington Model 7400 Rifle | .30-06 Springfield Rifle Cartridges | 3.29 kg | 51 points | 4 rounds | 700.0 meters |
Ruger 10/22 Rifle | .22 LR Cartridges | 2.4 kg | 61 points | 10 rounds | 150.0 meters |
Ruger Model 77 Rifle | .22 LR Cartridges | 2.9 kg | 60 points | 10 rounds | 700.0 meters |
Savage Model 10 Rifle | .308 Winchester Rifle Cartidges | 3.860 kg | 53 points | 4 rounds | 600.0 meters |
Weatherby Vanguard Rifle | .223 Remington Rifle Cartridges | 3.4 kg | 54 points | 6 rounds | 600.0 meters |
Winchester Model 70 Rifle | .270 Winchester Rifle Cartridges | 3.18 kg | 57 points | 5 rounds | 600.0 meters |
Assault Rifles
Assault rifles, the midway between submachine guns, and rifles. They are not to be messed with or taken for granted. Assault rifles boast the highest possible level of mastery of all firearms, meaning someone fully adept with an assault rifle should be avoided like hell's inner spawn. The rifle rounds they all use ensure high power. They're also tied with submachine guns for the largest clip sizes, meaning plenty to spray with. As the bridge between rifles and submachine guns, assault rifles allow for usage based on the situation. Should a horde be on your tail, a survivor with an assault rifle go go "rock-n-roll" and spray dozens of rounds. But should there just be a lone or few zombie(s), assault rifles can shoot single bullets as well, resulting in less ammo consumption and attention than submachine guns. They also have low to mid range, so shotgunners are at a disadvantage with their primarily low distance. However, powerful guns have powerful setbacks. Assault rifles can attract attention like the dickens very easily. Also, while they aren't as bad as submachine guns, assault rifles have one of the worst ammo consumption rates, and can go dry fast if unsupervised. They are also one of the heaviest types of guns. Should you be considering an assault rifle, be sure to consider the situation, ammunition available, and opponents.
Gun name | Ammunition used | Weight | Maximum Proficiency | Magazine Capacity | Range |
AK-47 Assault Rifle | 7.62x39mm Rifle Cartridges | 3.8 kg | 78 points | 30 rounds | 400.0 meters |
HK G36 Assault Rifle | 5.56x45mm Rifle Cartridges | 3.6 kg | 90 points | 30 rounds | 500.0 meters |
M16A2 Assault Rifle | 5.56x45mm Rifle Cartridges | 3.77 kg | 82 points | 30 rounds | 500.0 meters |
M4 Carbine | 5.56x45mm Rifle Cartridges | 2.52 kg | 86 points | 30 rounds | 400.0 meters |
Submachine Guns
Submachine guns are on their own level. With a generally high max proficiency, they can be devastating when used with experience. They are also the firearms with the highest clip capacity. Also, their more compact shape results in lighter guns than assault rifles. Somebody with one of these isn't to be scoffed at. All submachine guns use handgun bullets as ammunition, meaning different things. Firstly, there is less power in each bullet. However, that means the ammunition will be lighter to carry than others. Also, with the right guns, the handgun ammo can be used for either a submachine gun or handgun, allowing good flexibility with minimal ammo amounts. A large disadvantage about submachine guns is that they are very loud, and without a handgun, you'll be wasting ammunition on low amounts of targets; not to mention the you'll be attracting the attention of every nearby zed.
Gun name | Ammunition used | Weight | Maximum Proficiency | Magazine Capacity | Range |
H&K MP5 Submachine Gun | 9x19mm Pistol Cartridges | 2.54 kg | 63 points | 30 rounds | 80.0 meters |
HK UMP Submachine Gun | .45 ACP Pistol Cartridges | 2.2 kg | 63 points | 30 rounds | 100.0 meters |
Mac 10 Submachine Gun | .45 ACP Pistol Cartridges | 2.84 kg | 66 points | 30 rounds | 50.0 meters |
Uzi Submachine Gun | 9x19mm Pistol Cartridges | 3.7 kg | 58 points | 32 rounds | 60.0 meters |