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− | Any of the various firearms can be scavenged from certain locations. These are found separately from ammunition. To function, firearms require the correct caliber of bullet, and the equipped survivor must have some training in the appropriate skill. There are currently five types of firearms in-game: Handguns, Shotguns, Rifles, Assault Rifles, and Submachine Guns. |
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+ | '''<span style="color: black">''"There was this crazy old operative I knew once, all he ever did was put out requests for .38 ammo."'' </span>''' |
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− | '''Several statistics make up each firearm, such as weight, maximum firepower, and ammunition type. These attributes vary greatly, even among guns of the same type; not all handguns, for example, are created equal.''' |
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+ | '''<span style="color: black">''"All the other traders used to laugh at him, saying it was the worst firearm possible."''</span>''' |
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+ | <span style="color: black">'''''"In the end the joke was on them. They learned the hard way that the worst firearm possible was the one that was empty..."''''' </span> |
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+ | ==Introduction== |
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+ | [[File:SurvFirearms.png|thumb|250px|A survivor with a firearm and ammunition.]] |
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+ | '''Firearms''' are one of the two type of weapons found in the World of the Living Dead, the other one being [[Melee Weapons|melee weapons]]. Firearms have their own weaknesses and advantages compared to melee weapons. The main advantage is that they are ranged weapons, which means that they expose survivors to less risk against the undead, and the range can be an advantage [[PvP|against the living]]. Survivors armed with even modest guns will feel considerably more confident than a survivor armed with melee guns, so their [[fear]] will increase at a slower rate. The firearms' main disadvantage, however, is that all of them require ammunition to work. Another disadvantage is that firearms cause considerable noise that attracts zombies from neighboring zones, which translates into a higher [[Z-Density]] increase when used (Suppressed guns and bows attract less zombies). Ammunition comes in different calibers, some being more common than others, and every weapon works only with one caliber of ammunition. Firearms also require that the user has proficiency in the appropiate [[skills|skill]]. |
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+ | '''Note: There are six firearm skills. Make sure you invest points in the one relevant to the weapon you wish to use.''' Low skill levels will mean you waste more bullets every time you use them. |
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+ | The six basic categories of firearms in the game are Handguns, Shotguns, Rifles, Assault Rifles, Submachine Guns and Bows, which are also considered firearms for gameplay purposes. |
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+ | '''Several statistics make up each firearm. Even for weapons in the same category (e.g. handguns), attributes such as maximum firepower, caliber, range and weigh vary greatly. Furthermore, firepower decreases if the weapon's condition is worse (i.e. a gun in Excellent condition will have less firepower than the same gun in the Fair condition).''' |
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⚫ | '''Firepower''' represents the firearm's "power" when used by a survivor with 100% skill in that weapon's use ("Shootist" when using handguns, "Pump Master" when using shotguns, "Deadeye" when using rifles, etc.). A survivor with 50% skill will use the weapon at half its maximum firepower, a survivor with 25% skill will use it at one quarter of its maximum firepower, and so on. |
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+ | '''Magazine size''' represents the number of rounds a weapon can load at a time. Survivors holding guns with large magazine will be able to fire more bullets at once (with potentially more kills, but more ammo spended), while small magazines mean less shots at a time. |
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+ | '''Range''' represents the maximum effective distance the weapon has. This only affects [[PvP|battles against other squads]] rather than against zombies. |
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+ | ==Firearms== |
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=== <u>Handguns</u> === |
=== <u>Handguns</u> === |
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+ | Handguns, also known as pistols, are some of the most basic firearms for any operative. They include both semi-automatics and revolvers. They are small, lightweight and accurate to a modest distance, but not very powerful or intimidating. They are also very common. Their average magazine size allows a fire rate higher than that of shotguns and rifles, but less than assault rifles and submachine guns, so the ammo consumption is moderate. The ammo is generally not very scarce, but there's a large variety of calibers (most of them shared with submachine guns). Handguns are the best choice for physically weak survivors (as minors) or lone traveling survivors, but their short range and low power make them poor choices for PvP encounters. |
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− | Handguns, also known as pistols, are basic firearms. In general, they are the lightest gun type, but also have the least amount of firepower possible. They are one of the most plentiful gun types, with over 10 types of handguns. They have a mid-range magazine capacity, so room for error is possible, meaning more safety in use but higher ammo consumption in comparison to rifles or shotguns. |
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{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
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| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity || Range |
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity || Range |
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− | |[http://wotld.wikia.com/wiki/File:Beretta92.png Beretta 92 Pistol] || ''9x19mm Pistol Cartridges'' || 0.98 kg || |
+ | |[http://wotld.wikia.com/wiki/File:Beretta92.png Beretta 92 Pistol] || ''9x19mm Pistol Cartridges'' || 0.98 kg || 40 points || 15 rounds || 50.0 meters |
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− | |Bersa Thunder 380 || ''.380 ACP Pistol Cartridges'' || 0.8 kg || 32 points || 15 rounds || |
+ | |Bersa Thunder 380 || ''.380 ACP Pistol Cartridges'' || 0.8 kg || 32 points || 15 rounds || 30.0 meters |
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+ | |Beretta 93R Handgun** || ''9x19mm Pistol Cartridges'' || 1.17 kg || 57 points || 20 rounds || ?? meters |
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|[http://wotld.wikia.com/wiki/File:Colt1911.png Colt 1911 Pistol] || ''.45 ACP Pistol Cartridges'' || 1.08 kg || 45 points || 7 rounds || 50.0 meters |
|[http://wotld.wikia.com/wiki/File:Colt1911.png Colt 1911 Pistol] || ''.45 ACP Pistol Cartridges'' || 1.08 kg || 45 points || 7 rounds || 50.0 meters |
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|Colt Anaconda || ''.44 Magnum Pistol Cartridges'' || 1.5 kg || 45 points || 6 rounds || ?? meters |
|Colt Anaconda || ''.44 Magnum Pistol Cartridges'' || 1.5 kg || 45 points || 6 rounds || ?? meters |
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|[http://wotld.wikia.com/wiki/File:Davis380.png Davis Industries P-380 Pistol] || ''.380 ACP Pistol Cartridges'' || 0.62 kg || 16 points || 5 rounds || 50.0 meters |
|[http://wotld.wikia.com/wiki/File:Davis380.png Davis Industries P-380 Pistol] || ''.380 ACP Pistol Cartridges'' || 0.62 kg || 16 points || 5 rounds || 50.0 meters |
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− | |[http://wotld.wikia.com/wiki/File:Desert-eagle-44.png Desert Eagle Mark XIX DE44CA Pistol] || ''.44 Magnum Pistol Cartridges'' || 2.05 kg || |
+ | |[http://wotld.wikia.com/wiki/File:Desert-eagle-44.png Desert Eagle Mark XIX DE44CA Pistol] || ''.44 Magnum Pistol Cartridges'' || 2.05 kg || 52 points || 8 rounds || 70.0 meters |
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− | |FNP-45 || ''.45 ACP Pistol Cartridges'' || 0.95 kg || 54 points || 14 rounds || |
+ | |FNP-45 || ''.45 ACP Pistol Cartridges'' || 0.95 kg || 54 points || 14 rounds || 50.0 meters |
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|[http://wotld.wikia.com/wiki/File:Glock17.png Glock 17 Pistol] || ''9x19mm Pistol Cartridges'' || 0.63 kg || 44 points || 17 rounds || 50.0 meters |
|[http://wotld.wikia.com/wiki/File:Glock17.png Glock 17 Pistol] || ''9x19mm Pistol Cartridges'' || 0.63 kg || 44 points || 17 rounds || 50.0 meters |
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− | |Glock 22 || ''.40 S&W'' || 0.7 kg || 44 points || 15 rounds || |
+ | |Glock 22 || ''.40 S&W'' || 0.7 kg || 44 points || 15 rounds || 50.0 meters |
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|HK USP || ''.45 ACP Pistol Cartridges'' || 0.75 kg || 55 points || 12 rounds || ?? meters |
|HK USP || ''.45 ACP Pistol Cartridges'' || 0.75 kg || 55 points || 12 rounds || ?? meters |
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|[http://wotld.wikia.com/wiki/File:Kimber-tle.png Kimber 1911 TLE Pistol] || ''.45 ACP Pistol Cartridges'' || 1.08 kg || 41 points || 7 rounds || 50.0 meters |
|[http://wotld.wikia.com/wiki/File:Kimber-tle.png Kimber 1911 TLE Pistol] || ''.45 ACP Pistol Cartridges'' || 1.08 kg || 41 points || 7 rounds || 50.0 meters |
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− | |[http://wotld.wikia.com/wiki/File:Lorcin380.png Lorcin Engineering L-380] || ''.380 ACP Pistol Cartridges'' || 0.65 kg || |
+ | |[http://wotld.wikia.com/wiki/File:Lorcin380.png Lorcin Engineering L-380] || ''.380 ACP Pistol Cartridges'' || 0.65 kg || 18 points || 7 rounds || 30.0 meters |
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+ | |Mare Leg's Pistol** || ''.22 LR Cartridges'' || 1.9 kg || 60 points || 10 rounds || ?? meters |
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− | |Ruger |
+ | |Ruger GP 100 || .''357 Magnum Pistol Cartridges'' || 1.1 kg || 45 points || 6 rounds || 70.0 meters |
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+ | |Ruger MkIII || ''.22 LR Cartridges'' || 0.9 kg || 55 points || 10 rounds || 50.0 meters |
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|Ruger Single Six || ''.22 LR Cartridges'' || 1.00 kg || 42 points || 6 rounds || ?? meters |
|Ruger Single Six || ''.22 LR Cartridges'' || 1.00 kg || 42 points || 6 rounds || ?? meters |
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|Sawed-off Shotgun || ''12 Gauge Shotgun Shells'' || 1.3 kg || 40 points || 2 rounds || ?? meters |
|Sawed-off Shotgun || ''12 Gauge Shotgun Shells'' || 1.3 kg || 40 points || 2 rounds || ?? meters |
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+ | |[http://wotld.wikia.com/wiki/File:Sig-sauer-p220.png SIG-Sauer P220] || ''.45 ACP Pistol Cartidges'' || 1 kg || 49 points || 8 rounds || 50.0 meters |
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− | |S&W 686+ || ''.357 Magnum Pistol Cartridges'' || 0.97 kg || 55 points || 7 rounds || |
+ | |S&W 686+ || ''.357 Magnum Pistol Cartridges'' || 0.97 kg || 55 points || 7 rounds || 70.0 meters |
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|S&W M&P 40 || ''.40 S&W'' || 0.65 kg || 42 points || 15 rounds || ?? meters |
|S&W M&P 40 || ''.40 S&W'' || 0.65 kg || 42 points || 15 rounds || ?? meters |
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|Springfield XDM 40 || ''.40 S&W'' || 0.8 kg || 50 points || 16 rounds || ?? meters |
|Springfield XDM 40 || ''.40 S&W'' || 0.8 kg || 50 points || 16 rounds || ?? meters |
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− | |Springfield XDM 45 || ''.45 ACP Pistol Cartridges'' || 0.9 kg || 53 points || 16 rounds || |
+ | |Springfield XDM 45 || ''.45 ACP Pistol Cartridges'' || 0.9 kg || 53 points || 16 rounds || 50.0 meters |
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− | |STI Tactical 5.0 || ''.40 S&W'' || 0.99 kg || |
+ | |STI Tactical 5.0 || ''.40 S&W'' || 0.99 kg || 58 points || 20 rounds || ?? meters |
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+ | ==== <u>Suppressed Handguns</u> ==== |
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+ | Suppresed guns (along with bows) have the distinctive advantage of causing less noise than other types of firearms, which means they attract less zombies when used. This is reflected on the [[Z-Density]] levels. |
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+ | {| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
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+ | | '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity|| Range |
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=== <u>Shotguns</u> === |
=== <u>Shotguns</u> === |
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+ | Shotguns. Shotties. Boomsticks. Arguably the best option for close-combat against the living and the undead alike. They are also relatively common, less common than handguns but more common than rifles. Shotguns enjoy an unique advantage of having only two different gauges of shells, both being common, so finding ammunition is less of a problem. Both the ammo and the shotguns themselves are quite heavy, however, with both types of shotgun shells being heavier than most other types of ammo. Their range i's even lower than that of most handguns, leaving them as an option only for close-combat, but their firepower at this close distance can be devastating. The availability and firepower of a shotgun makes them good choices for the self-defense of a squad when traversing through dangerous locations. |
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− | Shotguns. Shotties. Boomsticks. They are close range power-houses, against both zombies and humans. They are generally as heavy as most non-handgun firearms, from around 2.5-3.5 kg. The magazine capacity for most shotguns are fairly low in comparison with other types. They have a mid-range amount of firepower, usually (but not always!) higher than that of pistols. Also, with only three ammunition types for 10 or more shotguns, the same ammo can likely be used for a different shotgun. |
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{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
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|Browning Superposed Shotgun || ''20 Gauge Shotgun Shells'' || 2.00 kg || 55 points || 2 rounds || ?? meters |
|Browning Superposed Shotgun || ''20 Gauge Shotgun Shells'' || 2.00 kg || 55 points || 2 rounds || ?? meters |
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− | |Double Barreled Shotgun || ''12 Gauge Shotgun Shells'' || 2.00 kg || 50 points || 2 rounds || |
+ | |Double Barreled Shotgun || ''12 Gauge Shotgun Shells'' || 2.00 kg || 50 points || 2 rounds || 30.0 meters |
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|[http://wotld.wikia.com/wiki/File:Ithaca37.png Ithaca 37 Shotgun] || ''12 Gauge Shotgun Shells'' || 3.06 kg || 47 points || 5 rounds || 30.0 meters |
|[http://wotld.wikia.com/wiki/File:Ithaca37.png Ithaca 37 Shotgun] || ''12 Gauge Shotgun Shells'' || 3.06 kg || 47 points || 5 rounds || 30.0 meters |
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|Saiga 20 Shotgun || ''20 Gauge Shotgun Shells'' || 3.40 kg || 82 points || 5 rounds || 30.0 meters |
|Saiga 20 Shotgun || ''20 Gauge Shotgun Shells'' || 3.40 kg || 82 points || 5 rounds || 30.0 meters |
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|SPAS-12 || ''12 Gauge Shotgun Shells'' || 4.40 kg || 70 points || 8 rounds || ?? meters |
|SPAS-12 || ''12 Gauge Shotgun Shells'' || 4.40 kg || 70 points || 8 rounds || ?? meters |
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− | |SPAS-15 || ''12 Gauge Shotgun Shells'' || 4.30 kg || 78 points || 6 rounds || |
+ | |SPAS-15 || ''12 Gauge Shotgun Shells'' || 4.30 kg || 78 points || 6 rounds || 30.0 meters |
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|[[:File:Winchester1300.png|Winchester 1300 Shotgun]] || ''12 Gauge Shotgun Shells'' || 3.06 kg || 53 points || 5 rounds || 30.0 meters |
|[[:File:Winchester1300.png|Winchester 1300 Shotgun]] || ''12 Gauge Shotgun Shells'' || 3.06 kg || 53 points || 5 rounds || 30.0 meters |
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|[[:File:Winchester-superx3.png|Winchester Super X3 Shotgun]] || ''12 Gauge Shells'' || 3.18 kg || 50 points || 4 rounds || 30.0 meters |
|[[:File:Winchester-superx3.png|Winchester Super X3 Shotgun]] || ''12 Gauge Shells'' || 3.18 kg || 50 points || 4 rounds || 30.0 meters |
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+ | Boomstick** 12 Gauge Shells 1.00kg 70 points 2 rounds ?? |
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=== <u>Rifles</u> === |
=== <u>Rifles</u> === |
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+ | Rifles. The sniper's choice. Rifles are true long-ranged blessings. They have the highest effective range of all guns, as well as high firepower. Their magazines tend to be small, minimizing ammunition waste. This makes rifles some of the most reliable, useful tools. They are also the best choice for a [[PvP|PKer]], as a single sniper armed with a good rifle can take an entire hostile squad down in a few seconds before the defender realizes what's going on. Melee and almost all other weapons are useless against a sniper with a good rifle using range as advantage. Unfortunately, not everything is as sweet as it sounds. Rifles are not particularly the most common firearms of the game, and neither is their ammo. You won't want to use them unless it's really necessary. They are also heavy compared to other guns. That makes rifles a poor choice for defense of the squad, but the best choice in offensive tasks. |
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− | Ever wanted to play sniper? Now you can. Rifles are long-ranged blessings. Picking off zombies with a rifle can attract the least possible attention thanks to the distance and single-shot system. They are powerful, have low to medium magazine capacity, and fairly low ammo consumption. The general max possible firepower of a rifle is medium-range. They are a powerful [[Player_Killing|PvP]] weapon as well as zombie-killing weapon. Pick off hostile survivors before they can light you up with their shotguns or pistols. Rifles are a melee-user's nightmare. However, there are still cons. Rifles are some of the heaviest guns, and there are many types of ammunition, making rifles one of the hardest to supply firearm types. |
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{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
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| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity || Range |
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity || Range |
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− | |Barrett M82 || ''.50 BMG'' || 14 kg || 72 points || 10 rounds || 1600 meters |
+ | |Barrett M82 || ''.50 BMG'' || 14 kg || 72 points || 10 rounds || 1600.0 meters |
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|[http://wotld.wikia.com/wiki/File:Benelli-r1.png Benelli R1 Rifle] || ''.30-06 Springfield Rifle Cartridges'' || 3.26 kg || 70 points'' '' || 5 rounds'' '' || 600.0 meters |
|[http://wotld.wikia.com/wiki/File:Benelli-r1.png Benelli R1 Rifle] || ''.30-06 Springfield Rifle Cartridges'' || 3.26 kg || 70 points'' '' || 5 rounds'' '' || 600.0 meters |
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− | |[http://wotld.wikia.com/wiki/File:Browning-abolt.png Browning A-Bolt Rifle] || ''.223 Remington Rifle Cartridges'' || 3 kg || 52 points || 6 rounds || |
+ | |[http://wotld.wikia.com/wiki/File:Browning-abolt.png Browning A-Bolt Rifle] || ''.223 Remington Rifle Cartridges'' || 3 kg || 52 points || 6 rounds || 800.0 meters |
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|M21 || ''7.62x51mm Rifle Cartridges'' || 6 kg || 75 points || 20 rounds || 1000.0 meters |
|M21 || ''7.62x51mm Rifle Cartridges'' || 6 kg || 75 points || 20 rounds || 1000.0 meters |
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|M24A2 || ''7.62x51mm Rifle Cartridges'' || 5.4kg || 78 points || 10 rounds || 1000.0 meters |
|M24A2 || ''7.62x51mm Rifle Cartridges'' || 5.4kg || 78 points || 10 rounds || 1000.0 meters |
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− | |Marlin 39A || ''.22 LR Cartridges'' || 2.9kg || 68 points || 13 rounds || |
+ | |Marlin 39A || ''.22 LR Cartridges'' || 2.9kg || 68 points || 13 rounds || 200.0 meters |
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|[http://wotld.wikia.com/wiki/File:Remington-model700p.png Remington Model 700P Rifle] || ''.308 Winchester Rifle Cartridges'' || 3.06 kg || 75 points || 6 rounds || 600.0 meters |
|[http://wotld.wikia.com/wiki/File:Remington-model700p.png Remington Model 700P Rifle] || ''.308 Winchester Rifle Cartridges'' || 3.06 kg || 75 points || 6 rounds || 600.0 meters |
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− | |[http://wotld.wikia.com/wiki/File:Remington7400.png Remington Model 7400 Rifle] || ''.30-06 Springfield Rifle Cartridges'' || 3.29 kg || 67 points || 4 rounds || |
+ | |[http://wotld.wikia.com/wiki/File:Remington7400.png Remington Model 7400 Rifle] || ''.30-06 Springfield Rifle Cartridges'' || 3.29 kg || 67 points || 4 rounds || 600.0 meters |
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|[http://wotld.wikia.com/wiki/File:Ruger1022.png Ruger 10/22 Rifle] || ''.22 LR Cartridges'' || 2.4 kg || 72 points || 10 rounds || 150.0 meters |
|[http://wotld.wikia.com/wiki/File:Ruger1022.png Ruger 10/22 Rifle] || ''.22 LR Cartridges'' || 2.4 kg || 72 points || 10 rounds || 150.0 meters |
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− | |[http://wotld.wikia.com/wiki/File:Ruger-model77.png Ruger Model 77 Rifle] || ''.22 LR Cartridges'' || 2.9 kg || 70 points || 10 rounds || |
+ | |[http://wotld.wikia.com/wiki/File:Ruger-model77.png Ruger Model 77 Rifle] || ''.22 LR Cartridges'' || 2.9 kg || 70 points || 10 rounds || 100.0 meters |
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+ | |[http://wotld.wikia.com/wiki/File:Savage-model10.png Savage Model 10 Rifle] || ''.308 Winchester Rifle Cartidges'' || 3.860 kg || 70 points || 4 rounds || 800.0 meters |
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+ | |Uberti 1873 Carbine || ''.357 Magnum'' || 2.7 kg || 74 points || 9 rounds || 120.0 meters |
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|[http://wotld.wikia.com/wiki/File:Weatherby-vanguard.png Weatherby Vanguard Rifle] || ''.223 Remington Rifle Cartridges'' || 3.4 kg || 54 points || 6 rounds || 600.0 meters |
|[http://wotld.wikia.com/wiki/File:Weatherby-vanguard.png Weatherby Vanguard Rifle] || ''.223 Remington Rifle Cartridges'' || 3.4 kg || 54 points || 6 rounds || 600.0 meters |
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− | |[http://wotld.wikia.com/wiki/File:Winchester-model70.png Winchester Model 70 Rifle] || ''.270 Winchester Rifle Cartridges'' || 3.18 kg || 57 points || 5 rounds || |
+ | |[http://wotld.wikia.com/wiki/File:Winchester-model70.png Winchester Model 70 Rifle] || ''.270 Winchester Rifle Cartridges'' || 3.18 kg || 57 points || 5 rounds || 1000.0 meters |
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=== <u>Assault Rifles</u> === |
=== <u>Assault Rifles</u> === |
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+ | The assault rifles combine some of the aspects of rifles and submachine guns. Possess a high firepower like the former, a high fire rate like the latter, and a range somewhere between the two. They are not weapons to be underestimated. Assault rifles are quite common, and so is their ammo, and their high firepower makes them efficient killing machines. They possess automatic-fire capabilities and big magazines, making them able to spray dozens of rounds in a few seconds. However, that is the assault rifle's Achilles' heel. The high fire rate will cause high damage, but will also consume the ammo supply very quickly. Although they can contain themselves in areas of low Z-Density, survivors are usually happy-triggers you let them unsupervised. Ammunition will be expended quickly, rendering the weapon useless if the survivor can't keep it fed. There are few types of assault rifle ammunition, and they share few calibers with other types of guns, but they're also heavy weapons. |
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− | Assault rifles, the midway between submachine guns, and rifles. They are not to be messed with or taken for granted. Assault rifles boast the highest possible level of firepower of all firearms, meaning someone fully adept with an assault rifle should be avoided like hell's inner spawn. The rifle rounds they all use ensure high power. They're also tied with submachine guns for the largest magazine sizes, meaning plenty to spray with. As the bridge between rifles and submachine guns, assault rifles allow for usage based on the situation. Should a horde be on your tail, a survivor with an assault rifle go go "rock-n-roll" and spray dozens of rounds. But should there just be a lone or few zombie(s), assault rifles can shoot single bullets as well, resulting in less ammo consumption and attention than submachine guns. They also have low to mid range, so shotgunners are at a disadvantage with their primarily low distance. However, powerful guns have powerful setbacks. Assault rifles can attract attention like the dickens very easily. Also, while they aren't as bad as submachine guns, assault rifles have one of the worst ammo consumption rates, and can go dry fast if unsupervised. They are also one of the heaviest types of guns. Should you be considering an assault rifle, be sure to consider the situation, ammunition available, and opponents. |
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+ | Against hostile survivors, Assault Rifles can be a very good option if a better weapon is not available. Their range is slightly lower than that of rifles, but the firepower and fire rate can help as long as the supply of ammunition allows it. |
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+ | |||
+ | |||
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
||
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity || Range |
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity || Range |
||
Line 161: | Line 222: | ||
| style="vertical-align: top;"|''5.56x45mm Rifle Cartridges'' |
| style="vertical-align: top;"|''5.56x45mm Rifle Cartridges'' |
||
| style="vertical-align: top;"|3.77 kg |
| style="vertical-align: top;"|3.77 kg |
||
− | | style="vertical-align: top;"| |
+ | | style="vertical-align: top;"|80 points |
| style="vertical-align: top;"|30 rounds |
| style="vertical-align: top;"|30 rounds |
||
| style="vertical-align: top;"|400.0 meters |
| style="vertical-align: top;"|400.0 meters |
||
|- |
|- |
||
|[http://wotld.wikia.com/wiki/File:AK47.png AK-47 Assault Rifle] || ''7.62x39mm Rifle Cartridges'' || 3.8 kg || 78 points || 30 rounds || 200.0 meters |
|[http://wotld.wikia.com/wiki/File:AK47.png AK-47 Assault Rifle] || ''7.62x39mm Rifle Cartridges'' || 3.8 kg || 78 points || 30 rounds || 200.0 meters |
||
+ | |- |
||
⚫ | |||
|- |
|- |
||
|FN FAL || ''7.62x51mm Rifle Cartridges'' || 4.3 kg || 79 points || 20 rounds || 600.0 meters |
|FN FAL || ''7.62x51mm Rifle Cartridges'' || 4.3 kg || 79 points || 20 rounds || 600.0 meters |
||
Line 174: | Line 237: | ||
|- |
|- |
||
|HG G3 /CETME || ''7.62x51mm Rifle Cartridges'' || 4.4 kg || 77 points || 20 rounds || 600.0 meters |
|HG G3 /CETME || ''7.62x51mm Rifle Cartridges'' || 4.4 kg || 77 points || 20 rounds || 600.0 meters |
||
+ | |- |
||
+ | |Hi-Point 4595 || ''.45 ACP Pistol Cartridges'' || 3.2 kg || 60 points || 9 rounds || ?.? meters |
||
|- |
|- |
||
|[http://wotld.wikia.com/wiki/File:G36.png HK G36 Assault Rifle] || ''5.56x45mm Rifle Cartridges'' || 3.6 kg || 85 points || 30 rounds || 500.0 meters |
|[http://wotld.wikia.com/wiki/File:G36.png HK G36 Assault Rifle] || ''5.56x45mm Rifle Cartridges'' || 3.6 kg || 85 points || 30 rounds || 500.0 meters |
||
|- |
|- |
||
− | | |
+ | |HK USC Carbine || ''.45 ACP Pistol Cartridges'' || 2.7 kg || 76 points || 25 rounds || ?? |
+ | |- |
||
+ | |Kel-Tec Sub 2000 || ''.40 S&W Pistol Cartridges'' || 1.8 kg || 70 points || 15 rounds || ?? |
||
+ | |- |
||
+ | |[http://wotld.wikia.com/wiki/File:M16a2.png M16A2 Assault Rifle] || ''5.56x45mm Rifle Cartridges'' || 3.77 kg || 82 points || 30 rounds || 400.0 meters |
||
|- |
|- |
||
|M16A4 Assault Rifle || ''5.56x45mm Rifle Cartridges'' || 4.11 kg || 82 points || 30 rounds || 400.0 meters |
|M16A4 Assault Rifle || ''5.56x45mm Rifle Cartridges'' || 4.11 kg || 82 points || 30 rounds || 400.0 meters |
||
|- |
|- |
||
− | | |
+ | |M1 Garand || ''.30-06 Springfield Rifle Cartridges'' || 4.3 kg || 78 points || 8 rounds || 800.0 meters |
|- |
|- |
||
− | | |
+ | |[http://wotld.wikia.com/wiki/File:M4.png M4 Carbine] || ''5.56x45mm Rifle Cartridges'' || 2.52 kg || 82 points || 30 rounds || 400.0 meters |
+ | |- |
||
+ | |M249 SAW** || ''5.56x45mm Rifle Cartridges'' || 7.5 kg || 95 points || 50 rounds || 800.0 meters |
||
+ | |- |
||
+ | |M27 IAR || ''5.56x45mm Rifle Cartridges'' || 3.7 kg || 90 points || 30 rounds || 400.0 meters |
||
|- |
|- |
||
|Microtech MSAR STG-E4 || ''5.56x45mm Rifle Cartridges'' || 3.6 kg || 82 points || 42 rounds || ?? meters |
|Microtech MSAR STG-E4 || ''5.56x45mm Rifle Cartridges'' || 3.6 kg || 82 points || 42 rounds || ?? meters |
||
|- |
|- |
||
− | | |
+ | |Olympic Arms K40-GL || ''.40 S&W Pistol Cartridges'' || 3.1 kg || 80 points || 22 rounds || 100.0 meters |
+ | |- |
||
+ | |Remington ACR || ''5.56x45mm Rifle Cartridges'' || 3.2 kg || 88 points || 30 rounds || ?? |
||
|- |
|- |
||
|Ruger Mini-14 || ''5.56x45mm Rifle Cartridges'' || 2.9 kg || 78 points || 30 rounds || 200.0 meters |
|Ruger Mini-14 || ''5.56x45mm Rifle Cartridges'' || 2.9 kg || 78 points || 30 rounds || 200.0 meters |
||
|- |
|- |
||
− | |SKS || ''7.62x39mm Rifle Cartridges'' || 3.8 kg || 75 points || 10 rounds || |
+ | |SKS || ''7.62x39mm Rifle Cartridges'' || 3.8 kg || 75 points || 10 rounds || 200.0 meters |
+ | |- |
||
+ | |Springfield M1A || ''7.62x51mm Rifle Cartridges'' || 4.3 kg || 80 points || 20 rounds || 600.0 meters |
||
+ | |- |
||
+ | |M1918 BAR || ''.30-06 Springfield Rifle Cartridges'' || 7.25 kg || 85 points || 20 rounds || ?? |
||
|- |
|- |
||
|Steyr Stg.77 AUG || ''5.56x45mm Rifle Cartridges'' || 3.8 kg || 83 points || 42 rounds || 400.0 meters |
|Steyr Stg.77 AUG || ''5.56x45mm Rifle Cartridges'' || 3.8 kg || 83 points || 42 rounds || 400.0 meters |
||
|- |
|- |
||
+ | | |
||
⚫ | |||
+ | WASR-10/63 |
||
+ | |''7.62x39mm Rifle Cartridges'' |
||
+ | |3.8kg |
||
+ | | 76 points |
||
+ | | 30 rounds |
||
+ | |200.0 meters |
||
|} |
|} |
||
=== <u>Submachine Guns</u> === |
=== <u>Submachine Guns</u> === |
||
+ | Submachine guns are automatic weapons. Generally smaller and lighter than an Assault Rifle but bigger and heavier than a pistol. They share the same types of ammunition with handguns. They have a decent firepower and a high fire rate. This fire rate and their big magazines can lead to quick ammunition exhaustion, very much like assault rifles. Their range, slightly inferior to that of a handgun is nothing compared to that of a rifle or even an assault rifle. They can be good options for close-range PvP skirmishes or the defense of the squad, but the high ammo consumption should be taken into consideration. |
||
− | Submachine guns are on their own level. With a generally high max firepower, they can be devastating when used with experience. They are also the firearms with the highest magazine capacity. Also, their more compact shape results in lighter guns than assault rifles. Somebody with one of these isn't to be scoffed at. All submachine guns use handgun bullets as ammunition, meaning different things. Firstly, there is less power in each bullet. However, that means the ammunition will be lighter to carry than others. Also, with the right guns, the handgun ammo can be used for either a submachine gun or handgun, allowing good flexibility with minimal ammo amounts. A large disadvantage about submachine guns is that they are very loud, and without a handgun, you'll be wasting ammunition on low amounts of targets; not to mention the you'll be attracting the attention of every nearby zed. |
||
+ | |||
+ | |||
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
{| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
||
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity|| Range |
| '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity|| Range |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[http://wotld.wikia.com/wiki/File:MP5.png H&K MP5 Submachine Gun]|| ''9x19mm Pistol Cartridges'' || 2.54 kg || 65 points || 30 rounds || 80.0 meters |
|[http://wotld.wikia.com/wiki/File:MP5.png H&K MP5 Submachine Gun]|| ''9x19mm Pistol Cartridges'' || 2.54 kg || 65 points || 30 rounds || 80.0 meters |
||
|- |
|- |
||
− | |[[:File:Hk-ump-smg.png|HK UMP Submachine Gun]] || ''.45 ACP Pistol Cartridges'' || 2.2 kg || 80 points || |
+ | |[[:File:Hk-ump-smg.png|HK UMP Submachine Gun]] || ''.45 ACP Pistol Cartridges'' || 2.2 kg || 80 points || 25 rounds || 100.0 meters |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[:File:Mac10-smg.png|Mac 10 Submachine Gun]] || ''.45 ACP Pistol Cartridges'' || 2.84 kg || 66 points || 30 rounds || 50.0 meters |
|[[:File:Mac10-smg.png|Mac 10 Submachine Gun]] || ''.45 ACP Pistol Cartridges'' || 2.84 kg || 66 points || 30 rounds || 50.0 meters |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|Ruger MP9 || ''9x19mm Pistol Cartridges'' || 3.0 kg || 62 points || 32 rounds || ?? |
|Ruger MP9 || ''9x19mm Pistol Cartridges'' || 3.0 kg || 62 points || 32 rounds || ?? |
||
|- |
|- |
||
− | | |
+ | |[[:File:Uzi-smg.png|Uzi]] || ''9x19mm Pistol Cartridges'' || 3.7 kg || 60 points || 32 rounds || 60.0 meters |
+ | |} |
||
+ | |||
+ | === <u>Bows</u> === |
||
+ | Bows are some relatively exotic weapons in the World of the Living Dead. Not very intimidating or fast, but deadly in the hands of a good archer. As they don't rely on gunpowder to work, they are very silent compared to any firearms, which helps to keep from attracting undesired attention from the undead (attribute shared with suppressed weapons). Their biggest drawback is its ammunition, which is uncommon. Although rare and slow, bows are good weapons to stealthily hunt both the living and the dead. Crossbows are good for scouting if you have enough skills and ammunition, as their low fire rate will prevent ammunition from running out too quickly. |
||
+ | |||
+ | {| border="1" padding="2" width=600px style="text-align:center" class="sortable" |
||
+ | | '''Gun name''' || ''Ammunition used'' || Weight || Maximum Firepower || Magazine Capacity|| Range |
||
|- |
|- |
||
− | | |
+ | |Phoenix Hunting Crossbow || ''Crossbow Bolts'' || 2.85 kg || 80 points || 2 bolts || 50.0 meters |
|} |
|} |
||
+ | |||
+ | ===Notes=== |
||
+ | |||
+ | (*)Reward given to Closed Beta players. |
||
+ | |||
+ | (**)Part of a limited edition pack and no longer available. |
||
+ | |||
+ | ==Weapon Fatigue, Repairs and Modifications== |
||
+ | |||
+ | Firearms are part of the [[Weapon Fatigue]] system, and will deteriorate with use. Their condition affects their firepower, with weapons in the Excellent condition having the maximum firepower, and guns in worse conditions losing part of their firepower (other stats are not affected). Weapons in worse conditions are more likely to keep deteriorating until they become broken and are automatically discarded. |
||
+ | |||
+ | All firearms (Except bows) can be repaired to better conditions in the [[Workbench]], be salvaged to use their [[components]] or be modified using certain parts (e.g. Optical Scopes and Red Dot Sights) |
Latest revision as of 00:43, 12 November 2013
|
Introduction[]
Firearms are one of the two type of weapons found in the World of the Living Dead, the other one being melee weapons. Firearms have their own weaknesses and advantages compared to melee weapons. The main advantage is that they are ranged weapons, which means that they expose survivors to less risk against the undead, and the range can be an advantage against the living. Survivors armed with even modest guns will feel considerably more confident than a survivor armed with melee guns, so their fear will increase at a slower rate. The firearms' main disadvantage, however, is that all of them require ammunition to work. Another disadvantage is that firearms cause considerable noise that attracts zombies from neighboring zones, which translates into a higher Z-Density increase when used (Suppressed guns and bows attract less zombies). Ammunition comes in different calibers, some being more common than others, and every weapon works only with one caliber of ammunition. Firearms also require that the user has proficiency in the appropiate skill.
Note: There are six firearm skills. Make sure you invest points in the one relevant to the weapon you wish to use. Low skill levels will mean you waste more bullets every time you use them.
The six basic categories of firearms in the game are Handguns, Shotguns, Rifles, Assault Rifles, Submachine Guns and Bows, which are also considered firearms for gameplay purposes.
Several statistics make up each firearm. Even for weapons in the same category (e.g. handguns), attributes such as maximum firepower, caliber, range and weigh vary greatly. Furthermore, firepower decreases if the weapon's condition is worse (i.e. a gun in Excellent condition will have less firepower than the same gun in the Fair condition).
Firepower represents the firearm's "power" when used by a survivor with 100% skill in that weapon's use ("Shootist" when using handguns, "Pump Master" when using shotguns, "Deadeye" when using rifles, etc.). A survivor with 50% skill will use the weapon at half its maximum firepower, a survivor with 25% skill will use it at one quarter of its maximum firepower, and so on.
Magazine size represents the number of rounds a weapon can load at a time. Survivors holding guns with large magazine will be able to fire more bullets at once (with potentially more kills, but more ammo spended), while small magazines mean less shots at a time.
Range represents the maximum effective distance the weapon has. This only affects battles against other squads rather than against zombies.
Firearms[]
Please note: The following information was gathered by players. The information might be incomplete or outdated. If a statistic is not currently known, an N/A or ?? will be put in place of the said statistic. All stats are taken from guns in Excellent condition.
Handguns[]
Handguns, also known as pistols, are some of the most basic firearms for any operative. They include both semi-automatics and revolvers. They are small, lightweight and accurate to a modest distance, but not very powerful or intimidating. They are also very common. Their average magazine size allows a fire rate higher than that of shotguns and rifles, but less than assault rifles and submachine guns, so the ammo consumption is moderate. The ammo is generally not very scarce, but there's a large variety of calibers (most of them shared with submachine guns). Handguns are the best choice for physically weak survivors (as minors) or lone traveling survivors, but their short range and low power make them poor choices for PvP encounters.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
Beretta 92 Pistol | 9x19mm Pistol Cartridges | 0.98 kg | 40 points | 15 rounds | 50.0 meters |
Bersa Thunder 380 | .380 ACP Pistol Cartridges | 0.8 kg | 32 points | 15 rounds | 30.0 meters |
Beretta 93R Handgun** | 9x19mm Pistol Cartridges | 1.17 kg | 57 points | 20 rounds | ?? meters |
Browning High Power Mk. III | 9x19mm Pistol Cartridges | 0.885 kg | 57 points | 13 rounds | 50.0 meters |
Colt 1911 Pistol | .45 ACP Pistol Cartridges | 1.08 kg | 45 points | 7 rounds | 50.0 meters |
Colt Anaconda | .44 Magnum Pistol Cartridges | 1.5 kg | 45 points | 6 rounds | ?? meters |
Colt Peacemaker* | .357 Magnum Pistol Cartridges | 1.44 kg | 57 points | 6 rounds | 70 meters |
Davis Industries P-380 Pistol | .380 ACP Pistol Cartridges | 0.62 kg | 16 points | 5 rounds | 50.0 meters |
Desert Eagle Mark XIX DE44CA Pistol | .44 Magnum Pistol Cartridges | 2.05 kg | 52 points | 8 rounds | 70.0 meters |
FNP-45 | .45 ACP Pistol Cartridges | 0.95 kg | 54 points | 14 rounds | 50.0 meters |
Glock 17 Pistol | 9x19mm Pistol Cartridges | 0.63 kg | 44 points | 17 rounds | 50.0 meters |
Glock 22 | .40 S&W | 0.7 kg | 44 points | 15 rounds | 50.0 meters |
HK USP | .45 ACP Pistol Cartridges | 0.75 kg | 55 points | 12 rounds | ?? meters |
Kimber 1911 TLE Pistol | .45 ACP Pistol Cartridges | 1.08 kg | 41 points | 7 rounds | 50.0 meters |
Lorcin Engineering L-380 | .380 ACP Pistol Cartridges | 0.65 kg | 18 points | 7 rounds | 30.0 meters |
Mare Leg's Pistol** | .22 LR Cartridges | 1.9 kg | 60 points | 10 rounds | ?? meters |
Ruger GP 100 | .357 Magnum Pistol Cartridges | 1.1 kg | 45 points | 6 rounds | 70.0 meters |
Ruger MkIII | .22 LR Cartridges | 0.9 kg | 55 points | 10 rounds | 50.0 meters |
Ruger P93 Pistol | 9x19mm Pistol Cartridges | 0.87 kg | 38 points | 10 rounds | 30.0 meters |
Ruger Single Six | .22 LR Cartridges | 1.00 kg | 42 points | 6 rounds | ?? meters |
Sawed-off Shotgun | 12 Gauge Shotgun Shells | 1.3 kg | 40 points | 2 rounds | ?? meters |
SIG-Sauer P220 | .45 ACP Pistol Cartidges | 1 kg | 49 points | 8 rounds | 50.0 meters |
S&W 686+ | .357 Magnum Pistol Cartridges | 0.97 kg | 55 points | 7 rounds | 70.0 meters |
S&W M&P 40 | .40 S&W | 0.65 kg | 42 points | 15 rounds | ?? meters |
S&W Model 19 | .357 Magnum Pistol Cartridges | 1.1 kg | 42 points | 6 rounds | ?? meters |
S&W Model 29 | .44 Magnum Pistol Cartridges | 1.36 kg | 42 points | 6 rounds | ?? meters |
Smith and Wesson .38 Revolver | .38 Special Pistol Cartridges | 1 kg | 27 points | 6 rounds | 50.0 meters |
Smith and Wesson M&P 9mm | 9x19mm pistol cartridges | 0.68 kg | 42 points | 17 rounds | 50.0 meters |
Springfield XDM 40 | .40 S&W | 0.8 kg | 50 points | 16 rounds | ?? meters |
Springfield XDM 45 | .45 ACP Pistol Cartridges | 0.9 kg | 53 points | 16 rounds | 50.0 meters |
STI Tactical 5.0 | .40 S&W | 0.99 kg | 58 points | 20 rounds | ?? meters |
Suppressed Handguns[]
Suppresed guns (along with bows) have the distinctive advantage of causing less noise than other types of firearms, which means they attract less zombies when used. This is reflected on the Z-Density levels.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
High Standard HDM (Suppressed) | .22 LR Cartridges | 1.3 kg | 55 points | 10 rounds | 50.0 meter |
Shotguns[]
Shotguns. Shotties. Boomsticks. Arguably the best option for close-combat against the living and the undead alike. They are also relatively common, less common than handguns but more common than rifles. Shotguns enjoy an unique advantage of having only two different gauges of shells, both being common, so finding ammunition is less of a problem. Both the ammo and the shotguns themselves are quite heavy, however, with both types of shotgun shells being heavier than most other types of ammo. Their range i's even lower than that of most handguns, leaving them as an option only for close-combat, but their firepower at this close distance can be devastating. The availability and firepower of a shotgun makes them good choices for the self-defense of a squad when traversing through dangerous locations.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
Benelli M3 Shotgun | 12 Gauge Shotgun Shells | 3.5 kg | 62 points | 8 rounds | 30.0 meters |
Beretta 391 Shotgun | 20 Gauge Shotgun Shells | 3.26 kg | 46 points | 4 rounds | 30.0 meters |
Browning Auto-5 Shotgun | 20 Gauge Shotgun Shells | 2.94 kg | 55 points | 5 rounds | 30.0 meters |
Browning Gold Shotgun | 20 gauge Shotgun Shells | 3.11 kg | 48 points | 5 rounds | 30.0 meters |
Browning Superposed Shotgun | 20 Gauge Shotgun Shells | 2.00 kg | 55 points | 2 rounds | ?? meters |
Double Barreled Shotgun | 12 Gauge Shotgun Shells | 2.00 kg | 50 points | 2 rounds | 30.0 meters |
Ithaca 37 Shotgun | 12 Gauge Shotgun Shells | 3.06 kg | 47 points | 5 rounds | 30.0 meters |
Mossberg 590 Shotgun | 12 Gauge Shotgun Shells | 3.3 kg | 59 points | 8 rounds | 30.0 meters |
Mossberg 930 SPX Shotgun | 12 Gauge Shotgun Shells | 3.51 kg | 75 points | 7 rounds | ?? meters |
Remington 870 Shotgun | 12 Gauge Shotgun Shells | 3.2 kg | 60 points | 8 rounds | 30.0 meters |
Remington 1100 Shotgun | 12 Gauge Shotgun Shells | 3 kg | 51 points | 5 rounds | 30.0 meters |
Saiga 12 Shotgun | 12 Gauge Shotgun Shells | 3.60 kg | 82 points | 20 rounds | ?? meters |
Saiga 20 Shotgun | 20 Gauge Shotgun Shells | 3.40 kg | 82 points | 5 rounds | 30.0 meters |
Serbu Super Shorty | 12 Gauge Shotgun Shells | 1.8 kg | 50 points | 3 rounds | ?? meters |
SPAS-12 | 12 Gauge Shotgun Shells | 4.40 kg | 70 points | 8 rounds | ?? meters |
SPAS-15 | 12 Gauge Shotgun Shells | 4.30 kg | 78 points | 6 rounds | 30.0 meters |
Winchester 1300 Shotgun | 12 Gauge Shotgun Shells | 3.06 kg | 53 points | 5 rounds | 30.0 meters |
Winchester Super X3 Shotgun | 12 Gauge Shells | 3.18 kg | 50 points | 4 rounds | 30.0 meters |
Boomstick** 12 Gauge Shells 1.00kg 70 points 2 rounds ??
Rifles[]
Rifles. The sniper's choice. Rifles are true long-ranged blessings. They have the highest effective range of all guns, as well as high firepower. Their magazines tend to be small, minimizing ammunition waste. This makes rifles some of the most reliable, useful tools. They are also the best choice for a PKer, as a single sniper armed with a good rifle can take an entire hostile squad down in a few seconds before the defender realizes what's going on. Melee and almost all other weapons are useless against a sniper with a good rifle using range as advantage. Unfortunately, not everything is as sweet as it sounds. Rifles are not particularly the most common firearms of the game, and neither is their ammo. You won't want to use them unless it's really necessary. They are also heavy compared to other guns. That makes rifles a poor choice for defense of the squad, but the best choice in offensive tasks.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
Barrett M82 | .50 BMG | 14 kg | 72 points | 10 rounds | 1600.0 meters |
Big Henry Boy** | .44 Magnum Pistol Cartridges | 4.1 kg | 70 points | 10 rounds | ?? meters |
Benelli R1 Rifle | .30-06 Springfield Rifle Cartridges | 3.26 kg | 70 points | 5 rounds | 600.0 meters |
Browning A-Bolt Rifle | .223 Remington Rifle Cartridges | 3 kg | 52 points | 6 rounds | 800.0 meters |
M21 | 7.62x51mm Rifle Cartridges | 6 kg | 75 points | 20 rounds | 1000.0 meters |
M24A2 | 7.62x51mm Rifle Cartridges | 5.4kg | 78 points | 10 rounds | 1000.0 meters |
Marlin 39A | .22 LR Cartridges | 2.9kg | 68 points | 13 rounds | 200.0 meters |
Marlin M1894 | .44 Magnum Pistol Cartridges | 2.9 kg | 74 points | 10 rounds | 120.0 meters |
Remington Model 700P Rifle | .308 Winchester Rifle Cartridges | 3.06 kg | 75 points | 6 rounds | 600.0 meters |
Remington Model 7400 Rifle | .30-06 Springfield Rifle Cartridges | 3.29 kg | 67 points | 4 rounds | 600.0 meters |
Ruger 10/22 Rifle | .22 LR Cartridges | 2.4 kg | 72 points | 10 rounds | 150.0 meters |
Ruger Model 77 Rifle | .22 LR Cartridges | 2.9 kg | 70 points | 10 rounds | 100.0 meters |
Savage Model 10 Rifle | .308 Winchester Rifle Cartidges | 3.860 kg | 70 points | 4 rounds | 800.0 meters |
Uberti 1873 Carbine | .357 Magnum | 2.7 kg | 74 points | 9 rounds | 120.0 meters |
Weatherby Vanguard Rifle | .223 Remington Rifle Cartridges | 3.4 kg | 54 points | 6 rounds | 600.0 meters |
Winchester Model 70 Rifle | .270 Winchester Rifle Cartridges | 3.18 kg | 57 points | 5 rounds | 1000.0 meters |
Assault Rifles[]
The assault rifles combine some of the aspects of rifles and submachine guns. Possess a high firepower like the former, a high fire rate like the latter, and a range somewhere between the two. They are not weapons to be underestimated. Assault rifles are quite common, and so is their ammo, and their high firepower makes them efficient killing machines. They possess automatic-fire capabilities and big magazines, making them able to spray dozens of rounds in a few seconds. However, that is the assault rifle's Achilles' heel. The high fire rate will cause high damage, but will also consume the ammo supply very quickly. Although they can contain themselves in areas of low Z-Density, survivors are usually happy-triggers you let them unsupervised. Ammunition will be expended quickly, rendering the weapon useless if the survivor can't keep it fed. There are few types of assault rifle ammunition, and they share few calibers with other types of guns, but they're also heavy weapons.
Against hostile survivors, Assault Rifles can be a very good option if a better weapon is not available. Their range is slightly lower than that of rifles, but the firepower and fire rate can help as long as the supply of ammunition allows it.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
Armalite AR-10 | 7.62x51mm Rifle Cartridges | 4.0 kg | 80 points | 20 rounds | 600.0 meters |
AR-15 | 5.56x45mm Rifle Cartridges | 3.77 kg | 80 points | 30 rounds | 400.0 meters |
AK-47 Assault Rifle | 7.62x39mm Rifle Cartridges | 3.8 kg | 78 points | 30 rounds | 200.0 meters |
Beretta Cx4 Storm | .40 S&W Pistol Cartridges | 2.5 kg | 74 points | 15 rounds | ?.? meters |
FN FAL | 7.62x51mm Rifle Cartridges | 4.3 kg | 79 points | 20 rounds | 600.0 meters |
FN-SCAR MK16 | 5.56x45mm Rifle Cartridges | 3.29 kg | 88 points | 30 rounds | 300.0 meters |
FN-SCAR MK17 | 7.62x51mm Rifle Cartridges | 3.58 kg | 88 points | 20 rounds | 600.0 meters |
HG G3 /CETME | 7.62x51mm Rifle Cartridges | 4.4 kg | 77 points | 20 rounds | 600.0 meters |
Hi-Point 4595 | .45 ACP Pistol Cartridges | 3.2 kg | 60 points | 9 rounds | ?.? meters |
HK G36 Assault Rifle | 5.56x45mm Rifle Cartridges | 3.6 kg | 85 points | 30 rounds | 500.0 meters |
HK USC Carbine | .45 ACP Pistol Cartridges | 2.7 kg | 76 points | 25 rounds | ?? |
Kel-Tec Sub 2000 | .40 S&W Pistol Cartridges | 1.8 kg | 70 points | 15 rounds | ?? |
M16A2 Assault Rifle | 5.56x45mm Rifle Cartridges | 3.77 kg | 82 points | 30 rounds | 400.0 meters |
M16A4 Assault Rifle | 5.56x45mm Rifle Cartridges | 4.11 kg | 82 points | 30 rounds | 400.0 meters |
M1 Garand | .30-06 Springfield Rifle Cartridges | 4.3 kg | 78 points | 8 rounds | 800.0 meters |
M4 Carbine | 5.56x45mm Rifle Cartridges | 2.52 kg | 82 points | 30 rounds | 400.0 meters |
M249 SAW** | 5.56x45mm Rifle Cartridges | 7.5 kg | 95 points | 50 rounds | 800.0 meters |
M27 IAR | 5.56x45mm Rifle Cartridges | 3.7 kg | 90 points | 30 rounds | 400.0 meters |
Microtech MSAR STG-E4 | 5.56x45mm Rifle Cartridges | 3.6 kg | 82 points | 42 rounds | ?? meters |
Olympic Arms K40-GL | .40 S&W Pistol Cartridges | 3.1 kg | 80 points | 22 rounds | 100.0 meters |
Remington ACR | 5.56x45mm Rifle Cartridges | 3.2 kg | 88 points | 30 rounds | ?? |
Ruger Mini-14 | 5.56x45mm Rifle Cartridges | 2.9 kg | 78 points | 30 rounds | 200.0 meters |
SKS | 7.62x39mm Rifle Cartridges | 3.8 kg | 75 points | 10 rounds | 200.0 meters |
Springfield M1A | 7.62x51mm Rifle Cartridges | 4.3 kg | 80 points | 20 rounds | 600.0 meters |
M1918 BAR | .30-06 Springfield Rifle Cartridges | 7.25 kg | 85 points | 20 rounds | ?? |
Steyr Stg.77 AUG | 5.56x45mm Rifle Cartridges | 3.8 kg | 83 points | 42 rounds | 400.0 meters |
WASR-10/63 |
7.62x39mm Rifle Cartridges | 3.8kg | 76 points | 30 rounds | 200.0 meters |
Submachine Guns[]
Submachine guns are automatic weapons. Generally smaller and lighter than an Assault Rifle but bigger and heavier than a pistol. They share the same types of ammunition with handguns. They have a decent firepower and a high fire rate. This fire rate and their big magazines can lead to quick ammunition exhaustion, very much like assault rifles. Their range, slightly inferior to that of a handgun is nothing compared to that of a rifle or even an assault rifle. They can be good options for close-range PvP skirmishes or the defense of the squad, but the high ammo consumption should be taken into consideration.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
H&K MP5 Submachine Gun | 9x19mm Pistol Cartridges | 2.54 kg | 65 points | 30 rounds | 80.0 meters |
HK UMP Submachine Gun | .45 ACP Pistol Cartridges | 2.2 kg | 80 points | 25 rounds | 100.0 meters |
Mac 10 Submachine Gun | .45 ACP Pistol Cartridges | 2.84 kg | 66 points | 30 rounds | 50.0 meters |
Ruger MP9 | 9x19mm Pistol Cartridges | 3.0 kg | 62 points | 32 rounds | ?? |
Uzi | 9x19mm Pistol Cartridges | 3.7 kg | 60 points | 32 rounds | 60.0 meters |
Bows[]
Bows are some relatively exotic weapons in the World of the Living Dead. Not very intimidating or fast, but deadly in the hands of a good archer. As they don't rely on gunpowder to work, they are very silent compared to any firearms, which helps to keep from attracting undesired attention from the undead (attribute shared with suppressed weapons). Their biggest drawback is its ammunition, which is uncommon. Although rare and slow, bows are good weapons to stealthily hunt both the living and the dead. Crossbows are good for scouting if you have enough skills and ammunition, as their low fire rate will prevent ammunition from running out too quickly.
Gun name | Ammunition used | Weight | Maximum Firepower | Magazine Capacity | Range |
Phoenix Hunting Crossbow | Crossbow Bolts | 2.85 kg | 80 points | 2 bolts | 50.0 meters |
Notes[]
(*)Reward given to Closed Beta players.
(**)Part of a limited edition pack and no longer available.
Weapon Fatigue, Repairs and Modifications[]
Firearms are part of the Weapon Fatigue system, and will deteriorate with use. Their condition affects their firepower, with weapons in the Excellent condition having the maximum firepower, and guns in worse conditions losing part of their firepower (other stats are not affected). Weapons in worse conditions are more likely to keep deteriorating until they become broken and are automatically discarded.
All firearms (Except bows) can be repaired to better conditions in the Workbench, be salvaged to use their components or be modified using certain parts (e.g. Optical Scopes and Red Dot Sights)