No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
+ | {{stub}} |
||
Fear increases as characters move through, or spend time in, a block with any z-density over zero. The higher the z-density, the more Fear accumulates. |
Fear increases as characters move through, or spend time in, a block with any z-density over zero. The higher the z-density, the more Fear accumulates. |
||
Revision as of 21:42, 10 September 2010
Fear increases as characters move through, or spend time in, a block with any z-density over zero. The higher the z-density, the more Fear accumulates.
Well-armed characters will experience less Fear.
Fear recovers in safehouses.
Fear recovers at about 15% per hour.