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Fear increases as characters move through, or spend time in, a block with any z-density over zero. The higher the z-density, the more Fear accumulates.
 
Fear increases as characters move through, or spend time in, a block with any z-density over zero. The higher the z-density, the more Fear accumulates.
   

Revision as of 21:42, 10 September 2010

Fear increases as characters move through, or spend time in, a block with any z-density over zero. The higher the z-density, the more Fear accumulates.

Well-armed characters will experience less Fear.

Fear recovers in safehouses.

Fear recovers at about 15% per hour.