Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!===Fatigue/Fear=== [[Fear ]]builds up as you travel in zones with zombies. Essentially, [[fear ]]will always keep increasing unless you are in a safehouse. Equipping your survivors with [[Melee Weapons]] or [[firearms ]]will slow the rate at which fear increases. A higher [[fear]] level makes it easier for your survivors to get hurt, so it is imperative that you keep your survivors well armed. Fear decreases at a base rate of 18 per hour inside a [[NECRA Safehouses|NECRA safehouse]]. [[Fatigue ]]is one of the most important factors in the game. With fatigue, you cannot scavenge, and without scavenging you cannot progress. [[Fatigue ]]increases from movement and scavenging. When making a trip, it is best to start looking for a safehouse to retire to after your fatigue has hit the 50% mark. A higher [[fatigue ]]level also makes it much easier to get hurt. Unlike fear, fatigue recovers much slower, at a base rate of 4 per hour. It is highly recommended that you increase your [[fatigue ]]regeneration with skills. Summary: Please note that all contributions to the World of the Living Dead Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://wotld.fandom.com/wiki/Survival_Guide"